Description: Slinkers are agile, hairless creatures that inhabit the dense jungles and swamps of Arda. With their elongated limbs and torsos, they move in an unsettling, silent manner, often hanging upside down from trees with their powerful limbs to ambush prey. Their bald heads and lack of visible ears give them an alien appearance, but they possess a keen sense of vibration that allows them to navigate and hunt in the darkness.

Behavior and Diet: Slinkers are carnivorous, feeding primarily on birds, rodents, and occasionally larger creatures if they can catch them unawares. They are not inherently aggressive towards humanoids but are fiercely territorial and will attack if they feel their domain is being threatened. They use their silence and speed to their advantage, often striking before their prey even realizes they are there.

Statblock

Slinker Medium beast, unaligned

Armor Class: 14 Hit Points: 18 (4d8) Speed: 30 ft., climb 30 ft.

STRDEXCONINTWISCHA
16 (+3)16 (+3)10 (+0)4 (-3)12 (+1)6 (-2)

Skills: Stealth +5, Acrobatics +5 Senses: darkvision 60 ft., passive Perception 11 Languages:Challenge: 1/2 (100 XP)

Ambusher. The Slinker has advantage on attack rolls against any creature it has surprised.

Spider Climb. The Slinker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The Slinker makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) slashing damage.

Tail Whip. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, and the target must succeed on a DC 11 Strength saving throw or become Grappled.