Bard Subclass
You have learned to imbue your voice with divine magic that can enhance your allies and debilitate your enemies. Whether you acquired your skills through natural talent and extensive training, or have received a blessing from a divine being, you have an uncanny ability to weave words and magic together.
Divine Chant 3rd-level College of Chanting Feature
You learn how to perform magical chants that can empower your allies or weaken your foes. You learn two chants of your choice from among the chants described below, and each time you gain a level in this class, you can replace one chant you know with a different one from this feature. You learn additional chants when you reach certain levels in this class, as shown in the Chants Known table.
Chants Known
Bard Level | Number of Chants |
3rd | 2 |
6th | 3 |
10th | 4 |
14th | 5 |
As a bonus action, you can begin a chant you know that lasts for 1 minute or until you choose to end it (no action required). The chant also ends if you speak, sing, cast a spell of 1st level or higher with a verbal component, become Incapacitated, or if you are otherwise prevented from chanting.
While you are chanting, any creature of your choice that starts its turn within 10 feet of you and can hear you is affected as described for each chant below. The creature is affected by the chant until the start of the creature’s next turn, even if the chant ends, the creature can no longer hear the chant, or the creature moves out of range of the chant. If you choose to, you become affected by your own chant in the same way when you begin the chant and at the start of each of your turns while chanting. If a chant requires a saving throw, the DC is 8 + your Charisma Modifier + your proficiency bonus.
You can use this feature a number of times equal to your proficiency bonus and regain all expended uses when you finish a long rest.
Chant of Despair
The creature must succeed on a Wisdom saving throw or become Frightened.
Chant of Discordance
The creature has disadvantage on ability checks that use Wisdom, Intelligence, or Charisma, as well as saving throws made to maintain its concentration.
Chant of the Elements
The creature has resistance to your choice of Acid, Cold, Fire, Lightning, or Thunder damage. While you are chanting, you can change the damage type as a bonus action on your turn.
Chant of Enfeeblement
The creature must succeed on a Constitution saving throw or its speed is halved and it deals only half damage with weapon attacks that use Strength.
Chant of Insight
The creature has advantage on ability checks that use Wisdom, Intelligence, and Charisma, as well as saving throws made to maintain its concentration.
Chant of Life
The creature has advantage on Constitution saving throws, resistance to Necrotic and Poison damage, and its hit point maximum can’t be reduced.
Chant of Magic
The creature gains a bonus to one damage roll of each spell it casts equal to your Charisma modifier (minimum of +1).
Chant of Peace
The creature must succeed on a Wisdom saving throw or it has disadvantage on attack rolls.
Chant of Resolve
The creature has advantage on saving throws made to avoid or end the Charmed, Frightened, Paralyzed, or Stunned conditions on itself.
Chant of Swiftness
The creature’s speed increases by 10 feet and it has advantage on Dexterity saving throws.
Chant of Vulnerability
The first time the creature takes non-Psychic damage on a turn, it takes Psychic damage equal to your Charisma modifier (minimum of +1).
Chant of War
The creature gains a bonus to its weapon damage rolls equal to your Charisma modifier (minimum of +1)
Preacher
3rd-level College of Chanting Feature
You have a deep knowledge of the religious, and your performances are always divine. When you make a Charisma (Performance) or Intelligence (Religion) check, you can treat a d20 roll of 9 or lower as a 10.
Divine Secrets 6th-level College of Chanting Feature
You learn one cleric or druid spell of your choice. The spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spell counts as a Bard spell for you and is included in the number in the Spells Known column of the Bard table. Moreover, you know the legend lore spell, which is a Bard spell for you, and can cast it, requiring no material components. Once you cast it in this way, you can’t cast it again using this feature until you finish a long rest.
Seraphic Harmonization 6th-level College of Chanting Feature
While you are chanting, you can use a bonus action on your turn to change your chant to a different chant you know. In addition, you can now cast spells using a spell slot of a level equal to or lower than your proficiency bonus that require a verbal component without ending your chant.
Celestial Chanter 14th-level College of Chanting Feature
You have become a truly divine chanter. Your chants now affect any creature of your choice within 30 feet of you. Moreover, you can start and maintain two chants simultaneously. When you do so, you must expend one use of your Divine Chant for each chant you begin, and you choose which creatures are affected by each chant; a creature can be affected by one chant and not the other.