Tytuł
Anointed Agent of Andralte
Rodzaj
Player Character
Rasa
Water Genasi
Rodziny
Brinestorm Family
Wiek
21
Płeć
Female
Rodzaj gramatyczny
She/Her
Wygląd
Hair
Cerulean
Eyes
Seafoam
Skin
Aquamarine
Height
5' 8"
Usual Clothing
Silks with gold trim
Other noticeable features
Hair & Ear adornments
Background
SLEUTH - DOWSER
An eye for mystery, an ear for trouble and a nose to sniff out the answers. Those are the most touted traits of any good sleuth. They are like detectives, but with a penchant for the more unsavory kinds of investigation. Sleuthing originally was a term for animals who had a nose for scents. Nowadays, it means people trying to figure things out. But sleuths do still have that connotation of a lesser kind of investigator, compared to the often state-sanctioned detective. Sleuths are scrappier and work at their own leisure, much like private eyes or private hires, rather than policeman detectives.
FEATURE: COZY WITH THE LAW
Your work often brings you within close proximity of the authorities. Maybe you were nearly mistaken for an illegal trespasser yourself or you helped with an investigation as part of a hired gig. One way or another, some people in law enforcement can foresee your involvement in cases and are possibly friendly to you. Discuss with your DM the nature of this relationship. Perhaps you have a contact within the law that sends you small bits of information or gossip in exchange for help on their own matter. Or, maybe there are particularly close eyes on your activities from the local guards. These relationships are only slightly interventionist and they will not intervene on your behalf if it will endanger their own skin.
Ideals
Coming from Merna and learning from Blackden, both nations of lawlessness, Marina has come to understand that there is no right or wrong way to reach one's goals. It's all a matter of perspective. As such, she's learned to be adaptable in one's methods to achieve victory. Morals are just an outdated standard of practice that limits a person's potential to achieve greatness. It's all well and good to resolve a situation with smiles and conversation, but sometimes you gotta shoot an arrow between their eyes and spill their intestines on the ground.
Mannerisms
A bubbly personality, keen to ask questions out of personal interest, always full of energy, constantly swaying and emoting with her hands and body language, Marina is rarely ever motionless. It's a wonder how she manages to keep hidden in the midst of battle.
Goals
Her intermediate goal is to see, explore, investigate and learn of the lands where her ancestors came from, but her lifetime goal is to find the one that set her on her path. To find Vermillion themselves, should they still be somewhere in Arda, and even if not, to travel to lands unknown to mankind if necessary.
Flaws
Once Marina finds something of interest to her, it will distract her to the point of taking over her life for an indeterminate period of time. Good luck changing her mind!
Fears
Not living up to the expectations she has of herself, unable to find her purpose in the grand design that is life, and failing to inspire the one that first inspired her.