Spell Description
Casting Time: 1 bonus action
Range: 60ft
Components: V, S, M (few droplets of holy water)
Duration: Instant
Invoke Divinity Target: A willing creature that can see or hear you within range. (60 feet) Effect: The chosen creature receives a divine touch (roll a d12). If the divine touch matches the target's deity, the effects becomes 2d6.
Divine Touches:
- Maldos - The creature deals 1d6 radiant damage to each adjacent enemy at the start of its turn.
- Andralte - The creature gains Sanctuary for 1d6 turns.
- Luthien - The creature heals for 1d6 hit points.
- Iskar - The creature gains Shield of Faith for 1d6 turns.
- Vermillion - The creature teleports 1d6 x 5 feet to a space it can see as an immediate reaction.
- Reffelia - The creature's AC increases by 1d6 on its next turn, lasting until the end of its next turn.
- Laia - The creature's speed increases by 1d6 x 5 feet until the end of its next turn.
- Oromne - The creature gains 1d6 temporary hit points.
- Zeriax - The creature gains a 1d6 bonus to its attack rolls until the end of its next turn.
- Krevor - The creature gains a 1d6 bonus to damage on its spells until the end of its next turn.
- Dominaria - The creature deals 1d6 force damage to each hostile creature between 15 feet and 60 feet from it.
- Izalith - The creature becomes invisible for 1d6 turns, or until it attacks/casts a spell.
When cast on a higher level, add an extra d6 to the effect for each spellslot above the first.