Aleizander Vailitutar
  1. Characters

Aleizander Vailitutar

Lost Crusader
Player Character

Overview

[Type below:] Write a short (around 100 words) overview of who your character is. Content, written in orange letters like this, will not be visible when you are done. It's simply there to provide guidance]

While Growing up in Aldion, Vailtutar felt a strong desire for freedom in all forms. He seeks both fame and wealth untethered to social norms he prefers a small group of people to venture with. A few groups, went out but never connected with them. So still looking for his sense of Glory.

Early Life

[Type below:] Where did your character grow up? What place do they call "home" now? (could be the same or different.) [75 words max] The locations don't have to be named. It can be described. Growing up locations play a role on what your character knows about the area. Some races might have specific locations they came from. If uncertain, ask the DM.

When forced to find a guild he took up Smithing. Failed due to the desire to travel. Always looked for ways to gain wealth in high risk means.

[Type below:] Who raised your character and how? What are these people doing now? [75 words max] name at least 2 characters, preferably 3-4, that played an important role in your upbringing. 

Tainru the dwarven Black Smith Alive, Vinra: Mother Dead, Galrinn: Father Dead, Myried: Sister Dead or Alive?.

[Type below:] How did your attribute scores affect your character? [175 words max] How did your strengths and weaknesses formed your life? For instance, did a 20 STR push you into manual labor, as you could handle it easily? Did a low CON make you often sick and had to travel to the capital for medicine? Did a high CHA make it easy to make friends?

While speaking to a few street ruffians he found a few people to swindle, while attempting to do a simple card game he had tricked the passerby but a guard was near by and caught him. During a chase he had knew the streets well and jumped and dodged boxes but didnt realize during one of his jumps was on another guard and took a serious injury in his ankle which caused to keep a small limp. After limping off he had opened the purse and saw how little it was. it had made him realize theft wasn't for him. So buckled down at the Smith still yearning for adventure. During one morning of helping forge with the smith he had failed everything all day. Small burns and scars are all up his arms. Then If it was pure luck the smiths knowledge came to him and they both came together to produce a Fine Rapier for a wealthy family. Once it was given the Smith gave a small embroidered emblem for him to place as a name placer for his family as a smith.

Defining Events

[Type below:] What made your character obtain the class they have now? [75 words max] Why did you become a Fighter and not a Barbarian? What incident pushed you to your class choice?

During a sleepless night he had called to the heavens for another lifestyle. Pleaded for a life of adventure and freedom. He had no response and went to bed; During his sleep he was spoken to by a Echoing voice. As he looked all around their were no figures. This Voice promised him freedom from the chains of simplicity if he gave his loyalty. He woke drenched in sweat. He had mulled over this choice for days. Speaking to no one about it. Then on the day he made the Rapier he decided to accept the offer and go on his own. That night he pleaded for the same thing and the same dream came. He had accepted this Gift the following morning he felt more powerful then before.

[Type below:] What your character doing in recent years before the campaign's start? [75 words max] In the last 2–3 years, what had your character been doing?

Doing simple tasks from town to town. Hunting small game or large game with a group. Delving smaller mines to find simple treasures. Did take up reading due to his Patreon telling him weakness comes from not using your mind. So he sometimes picks up books along the way. When he finishes them he signs his name and places it either in the same library or in a place someone else would find it; to read it. He has attempted to get hired in adventures guilds but he was never chosen by the more skilled parties. So he only did simple adventures such as finding missing herd animals and Gathering specific materials. Once he faced a small brown bear with a small party of 4. He had barely survived and the other three members were mauled by the bear. He now keeps each one of their weapons as a reminder of who they were. He had placed engravements of their names on each weapon. He made the pelt into a bedroll and even during the heat will endure the heat to remind himself the toils of his life.

[Type below:] What motivated your character to leave their previous lifestyle and become adventurers? [120 words max] Nobody decides to endanger themselves without good reason. Were you forced to leave your previous lifestyle? What happened that changed you from a safe job, like a farmer, to an adventurer?

Desire to be a Hero, to be more then just a day to day worker. He wanted to be known world wide.

[Type below:] What short/long term goals does your character have? [75 words max] If the world continued in its peaceful state, what would you'd be working towards for?

Long term: Become a renowned Hero
Short term: Find a group to party with.

Relationships

[Type below:] Which people are important for your character? [75 words max] Who does your character consider important at the start of the campaign? Name at least 2 other people


Tainru, Hoping his role model is now working for wealthy families and a famous smith;
Myried, his sister. Hoping to see her again. Unsure of her wellbeing now since she became a handmaiden


[Type below:] What connections do your character have to the other player characters? [175 words max] communicate with the other players and create two positive connections with two other player characters. Could have been friendship, coworkers, family relation or any relation that results in some degree of trust

[Type below:] Name an agreement you have made to another player character that you would honor. [75 words max] Communicate and agree on what agreement your character has made to one of the two other characters (you have connections to), that you wouldn't break.


[Type below:] What are some good personality qualities that your character has as an adventurer? [75 words max] To ensure that the group doesn't have problematic characters everyone else will hate, tell us why would others trust and like your character as a fellow adventurer

Smart enough to know when to back down. Elusive enough to talk his way out of the fight.


Flaws

[Type below:] What has your character done in the past, that they now deeply regret?[75 words max] This is more for plot hooks. It could be a missed opportunity or something they feel bad about.

Knows he could be a great thief but doesn't want to go back down that road. (Resents what he did to gain so little money. His limp is his shame.)


Below and above the text box, there are few more basic information fields to fill out, such as Ancenstry, Age, Gender, Pronouns etc. To have a better and full character profile please fill out the Traits and Attributes tabs (top of the page) and Organization (if applicable).
If you would like to add more elements to your character's story, you can do after you save the entry and scroll down to the last post and edit it. If you're unsure where that is, ask the DM. 


Appearance

Hair
Grey, White

Eyes
Blueish green

Skin
Pale white

Height
6' 1"

Usual Clothing
Tight Fitting Elven Dress Attire

Other noticeable features
Stands using his weapon as a Cane

Personality

Adventurer
You never stopped following your profession – you have always been an adventurer for as long as you have had a profession. Now, "adventuring" in this sense is not the same as the dragon-slaying heroism typical of in-play adventuring. Really, a more accurate description would be along the lines of "helpful grave-robbing", and probably involved a lot more sneaking around, running in terror, setting traps, and possibly taking credit for the work of others, or complete strokes of luck.

Examples
your parents were adventurers,
you were rescued by a group of adventurers who then raised you,
being an adventurer is a respectable profession in your homeland,
you ran away at a young age to become an adventurer,
you grew up in an adventurers guild hall,
you're just starting out new and fresh to the profession
Whatever the case is, you are willing and able to do work that nobody in their right mind would even consider. As an adventurer, you have likely traveled extensively, encountered violence and death, are comfortable around magic, and have likely seen many a strange, terrible, and wonderful thing. Many professional adventurers use a sort of professional slang or jargon resembling game terms, such as referring to people by their perceived "level", or ranking enemies by supposed "challenge ratings". What took you down this path, and where has it taken you? Are you pushed by some driving goal, or flee from some terrible thing? Or do you just go wherever the money flows? Are you an experienced party member, or are you more of the loner riding in the back of the cart? Were you trained up to be a professional, or did you learn by experience? What kinds of adventures have you had? What amazing sights have you seen? How have these experiences changed you?

Ideals
Control. I'll do the work, but some day I will return with a request... (Evil)

Mannerisms
Speaks openly on things that concerns him.

Goals
Find a group of people to call his family

Flaws
Cannot manage money to save my life.

Fears
Forgetting the Past.

Title
Lost Crusader

Type
Player Character

Race
Half-Elf

Families
Vailitutar

Age
24

Gender
Male

Pronouns
he/him

Appearance

Hair
Grey, White

Eyes
Blueish green

Skin
Pale white

Height
6' 1"

Usual Clothing
Tight Fitting Elven Dress Attire

Other noticeable features
Stands using his weapon as a Cane

Adventurer
You never stopped following your profession – you have always been an adventurer for as long as you have had a profession. Now, "adventuring" in this sense is not the same as the dragon-slaying heroism typical of in-play adventuring. Really, a more accurate description would be along the lines of "helpful grave-robbing", and probably involved a lot more sneaking around, running in terror, setting traps, and possibly taking credit for the work of others, or complete strokes of luck.

Examples
your parents were adventurers,
you were rescued by a group of adventurers who then raised you,
being an adventurer is a respectable profession in your homeland,
you ran away at a young age to become an adventurer,
you grew up in an adventurers guild hall,
you're just starting out new and fresh to the profession
Whatever the case is, you are willing and able to do work that nobody in their right mind would even consider. As an adventurer, you have likely traveled extensively, encountered violence and death, are comfortable around magic, and have likely seen many a strange, terrible, and wonderful thing. Many professional adventurers use a sort of professional slang or jargon resembling game terms, such as referring to people by their perceived "level", or ranking enemies by supposed "challenge ratings". What took you down this path, and where has it taken you? Are you pushed by some driving goal, or flee from some terrible thing? Or do you just go wherever the money flows? Are you an experienced party member, or are you more of the loner riding in the back of the cart? Were you trained up to be a professional, or did you learn by experience? What kinds of adventures have you had? What amazing sights have you seen? How have these experiences changed you?

Ideals
Control. I'll do the work, but some day I will return with a request... (Evil)

Mannerisms
Speaks openly on things that concerns him.

Goals
Find a group of people to call his family

Flaws
Cannot manage money to save my life.

Fears
Forgetting the Past.