Armor Class 22 (natural armor)
Hit Points 487 (25d20 + 225)
Speed 40 ft., fly 80 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
30 (+10) | 10 (+0) | 29 (+9) | 18 (+4) | 15 (+2) | 23 (+6) |
Saving Throws Dex +7, Con +16, Wis +9, Cha +13
Skills Arcana +11, History +11, Perception +16, Stealth +7
Damage Immunities cold
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages Common, Draconic
Challenge 23 (50,000 XP)
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Frightful Presence. Each creature of the dragon's
choice that is within 120 feet of the dragon and aware of it must
succeed on a DC 21 Wisdom saving throw or become frightened for 1
minute. A creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success. If a creature's saving
throw is successful or the effect ends for it, the creature is immune
to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a
90-foot cone. Each creature in that area must make a DC 24 Constitution
saving throw, taking 67 (15d8) cold damage on a failed save, or half as
much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in
a 90-foot cone. Each creature in that area must succeed on a DC 24
Constitution saving throw or be paralyzed for 1 minute. A creature can
repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success.
Change Shape. The dragon magically polymorphs into a
humanoid or beast that has a challenge rating no higher than its own, or
back into its true form. It reverts to its true form if it dies. Any
equipment it is wearing or carrying is absorbed or borne by the new form
(the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice,
ability to speak, proficiencies, Legendary Resistance, lair actions, and
Intelligence, Wisdom, and Charisma scores, as well as this action. Its
statistics and capabilities are otherwise replaced by those of the new
form, except any class features or legendary actions of that form.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and only
at the end of another creature's turn. The dragon regains spent
legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its
wings. Each creature within 15 feet of the dragon must succeed on a DC
25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and
be knocked prone. The dragon can then fly up to half its flying speed.