1. Notes

Mnemonist

character path
Arcanist | DelverSpawn Hunter | Flame Warden | Ravager | Vestige | Bone Keeper | War Hound
==King of bastionlore==
**At character creation, the Bard increases his attributes twice amongst the following: Agility, Dexterity, Perception, Intelligence, Presence**
Spy Master
Auto hypnosis
Poison Master (*The Dagger, the Needle and the Staff*)

Time is an unpredictable ressource, one which mnemonist masters almost invariably are short on. There is so much to learn and remember. So much to pass down to an apprentice. Because mnemonists rely exclusively on spoken truth and memory, their knowledge is always at risk of disappearing.

Over the centuries, complex traditions emerged across the Grey to ensure the survival of their art. Bordering on mysticism, they employ any combination of hypnosis, drugs, meditative trances and sometimes a dash of forbidden powers, all to cram their apprentice’s head. 

Along with these unimaginable amounts of information, proper meditation and memory techniques are passed down, both to retain new knowledge, and to gradually gain access to the knowledge locked away in the depths of their minds.
- Poisons unique to the Bard Path. 
Systematic Memory
- More proficient against ennemies it has fought before.
- Bastionlore increases without having to invest points in it. The idea is that they start with vast quantities of information jammed in their brain, and as they level up, their mind mastery allows them to recall more and more info.
- Missing pieces: Missing or incomplete information no longer hampers your Bastionlore rolls.
- If attack is blocked, spend 5 FOG to perform a poison attack. On a failed Dodge save, target takes 1 stack of poison.

Mnemonist Features

Put Dev notes here: 
- note 1
- note 2

[1] Feature

TYPE (PASSIVE, SIMPLE, BOLD) | FOG COST

Ability description

Blurb

[1] Feature

TYPE (PASSIVE, SIMPLE, BOLD) | FOG COST

Feature Mechanics description

Lore blurb description


[2] Feature

TYPE (PASSIVE, SIMPLE, BOLD) | FOG COST

Feature Mechanics description

Lore blurb description


[3] Feature

TYPE (PASSIVE, SIMPLE, BOLD) | FOG COST

Feature Mechanics description

Lore blurb description


[4] Feature

TYPE (PASSIVE, SIMPLE, BOLD) | FOG COST

Feature Mechanics description

Lore blurb description


[5] Feature

TYPE (PASSIVE, SIMPLE, BOLD) | FOG COST

Feature Mechanics description

Lore blurb description

[6] Feature

TYPE (PASSIVE, SIMPLE, BOLD) | FOG COST

Feature Mechanics description

Lore blurb description

Attributes & Skills

+1 Intelligence

Assign 3 points between

Agility, Dexterity, Perception, Intelligence, Presence


Path Skills
Alchemy, Bastionlore, Linguistics, Negotiation, Stealth, Tinkering