1. Notes

Delver

character path
Arcanist | Mnemonist | Spawn Hunter | Flame Warden | Ravager | Vestige | Bone Keeper | War Hound


==King of fogdiving==
**At character creation, the Arcanist increases his attributes twice amongst the following:  Endurance, Dexterity, Perception, Intelligence, Heart
Danger Sense - Bonus to detection roll for hostile intent or harmful situations
- Rolls made to find your way in the Fog are always made with advantage.
- Survivor: 1 whisper
- Can negotiate with hostile creatures- 
- Every travel period, halve the chance of encountering Spawns when there is a delver in the party.

Delver has penalties when he is too sane?


4 - Resonance

 4  Resonance

BOLD ACTION | 1d8 FOG

Until the end of next round, all entities within a 4-pace radius of you experience hallucinations and strange visions, causing them to be confused. They must Defy your Delver’s DL each round or suffer a +2 penalty to all skill rolls. Allies within this area are immune to the effects and gain a +2 bonus to their own skill rolls.



1 - Whispers

  1  Whispers

PASSIVE

The Fog whispers cryptic hints about the actions of enemies. Once per round, you can redo any roll with disadvantage, using the new result. If it still fails, gain your roll’s worth in FOG and deal that much damage to an enemy you can see.