1. Notes

Spawn Hunter

character path

Attributes & Skills

+1 Perception

Spend 3 points between

Strength, Agility, Dexterity, Perception, Intelligence


Path Skills
 Detection, Greylore, Stealth, Skirmisher, Spawnfelling, Traversal

Spawn Hunter Path Progression Table

Dev :With the very basics, a skill that involves tracking, a skill that involves making traps, camouflage skill, and some skill with a ranged weapon most likely. I feel these are essential to any Hunter type.

Path Progression

LevelFeatures
1stPredator InstinctStopping Attack
2nd
Hemorrhage
3rd
4th
5th
6th
7th
8th
9

Hunter's Difficulty Level (DL)

Some of your abilities will refer to your Hunter DL. It is equal to your **level + your Perception score**

1- Predator Instinct

  1  Predator Instinct

PASSIVE

  • At round start, designate an enemy you can see as your prey. The GM reveals if your prey is taking a Fast or Slow turn.
  • When you perform a ranged attack against your prey, you can shoot up to 16 paces without penalty, instead of the usual 8 paces.
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1 - Stopping Attack

  1  Stopping Attack

BOLD ACTION | 1d4 FOG

Until the beginning of your next turn, you can make one attack outside of your turn. Whether it hits or not, the attack interrupts the target's action. If the target is a Spawn, it can roll to Brace against your Spawn Hunter DL.

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2 - Hemorrhage

  2  Hemorrhage

BOLD ACTION |  1d6 FOG

Until the end of this round, your attacks apply the bleeding effect.

Bleeding: Deals 1d4 damage to Health each turn. 

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4 - Feature

  4  Feature

TYPE (PASSIVE, BOLD ACTION) |  FOG
When processing 
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