+1 Perception
Spend 3 points between
Strength, Agility, Dexterity, Perception, Intelligence
Strength, Agility, Dexterity, Perception, Intelligence
Dev :With the very basics, a skill that involves tracking, a skill that involves making traps, camouflage skill, and some skill with a ranged weapon most likely. I feel these are essential to any Hunter type.
Level | Features |
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1st | Predator Instinct | Stopping Attack |
2nd | Hemorrhage |
3rd | |
4th | |
5th | |
6th | |
7th | |
8th | |
9 |
Hunter's Difficulty Level (DL)
Some of your abilities will refer to your Hunter DL. It is equal to your **level + your Perception score**
PASSIVE |
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BOLD ACTION | 1d4 FOG |
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Until the beginning of your next turn, you can make one attack outside of your turn. Whether it hits or not, the attack interrupts the target's action. If the target is a Spawn, it can roll to Brace against your Spawn Hunter DL. |
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BOLD ACTION | 1d6 FOG |
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Until the end of this round, your attacks apply the bleeding effect. Bleeding: Deals 1d4 damage to Health each turn. |
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TYPE (PASSIVE, BOLD ACTION) | FOG |
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When processing |
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