The 20 primary deities of the Inner Sea region are well known due to either widespread worship or their historical tendency to help or harm the people who live there.
Name |
Title(s) |
Symbol |
Areas of Concern |
Edicts |
Anathema |
Abadar |
Master of the First Vaults |
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Cities
Law
Merchants
Wealth
|
Bring civilization to the frontiers. Earn wealth through hard work and trade. Follow the rule of law. |
Engage in banditry or piracy. Steal. Undermine a law-abiding court. |
Asmodeus | Prince of Darkness |
|
Contracts Oppression Pride Tyranny |
Negotiate contracts to your best advantage. Rule tyrannically and torture weaker beings. Show subservience to your betters. |
Break a contract. Share power with the weak. Insult Asmodeus by showing mercy to your enemies. |
Calistra |
The Savored Sting | Lust Revenge Trickery |
Pursue your personal freedom. Seek hedonistic thrills. Take revenge. |
Become too consumed by love or a need for revenge. Let a slight go unanswered. |
|
Cayden Cailean | The Accidental God The Drunken Hero |
Ale Bravery Freedom Wine |
Drink. Aid the oppressed. Seek glory and adventure. |
Waste alcohol. Be mean or standoffish when drunk. Oppress the vulnerable. |
|
Desna | The Song of Spheres | Dreams Luck Stars Travelers |
Aid fellow travelers. Explore new places. Express yourself through art and song. Find what life has to offer. |
Cause fear or despair. Use magic to corrupt dreams. Engages in bigoted behavior. |
|
Erastil | Old Deadeye | Family Farming Hunting Trade |
Care for your home and family. Fulfill your duties. Keep the peace. Protect the community. |
Abandon your home in its time of need. Choose yourself over your community. Tarnish your reputation. Tell lies. |
|
Gorum | Our Lord in Iron | Battle Strength Weapons |
Attain victory in fair combat. Push your limits. Wear armor in combat. |
Kill prisoners or surrendering foes. Prevent conflict through negotiation. Win a battle through underhanded tactics or indirect magic. |
|
Gozreh | The Wind and the Waves | Nature The Sea Weather |
Cheric Protect Respect nature in all its forms |
Bring civilization to intrude on the wild. Create undead. Despoil areas of natural beauty. |
|
Iomedae | The Inheritor | Honor Justice Rulership Valor |
Be temperate. Fight for justice and honor. Hold valor in your heart. |
Abandon a companion in need. Dishonor yourself. Refuse a challenge from an equal. |
|
Irori | Master of Masters | History Knowledge Self-perfection |
Be humble. Help others perfect themselves. Hone your body, mind, and spirit to a more perfect state. Practice discipline. |
Engage in overly unhealthy or self-destructive behaviors. Destroy an important historical text. Repeatedly fail to maintain self-control. |
|
Lamashtu | Mother of Monsters | Aberrance Monsters Nightmares |
Bring power to outcasts and the downtrodden. Indoctrinate others in Lamashtu's teachings. Make the beautiful monstrous. Reveal the corruption and flaws in things. |
Attempt to change that which make you different. Provide succor to Lamashtu's enemies. |
|
Nethys |
The All-Seeing Eye | Magic | Seek out magical power and use it. | Pursue mundae paths over magical ones. | |
Norgorber | Blackfingers Father Skinsaw The Gray Master Reaper of Reputation |
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Pharasma | |||||
Rovagug | |||||
Sarenrae | |||||
Shelyn | |||||
Torag | |||||
Urgathoa | |||||
Zon-Kuthon |
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