Character Creation
  1. Notes

Character Creation

Races:  Only Humblewood races, there are Birdfolk and Humblefolk to choose from.

Classes: Anything WOTC has published, plus there are a few subclasses from Humblewood and a few Warlock Invocations to go with their Warlock subclass.  This campaign will finish toward the top of Tier II.

Racial Stat Bonuses:  Using Tasha's Rules.

Stats: We'll use this Tic-Tac-Toe Standard Array method, that for some reason is titled Stranger Arrays.
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Background:  WOTC and three new ones from Humblewood.

Spells:  WOTC plus a few from Humblewood.

Spell Points:  No, we'll use spell slots.

First Level Feat: Yes

Backstory: Yes please.



Other Changes

I'm taking the Identify spell out of the game.  Detect magic is in, but to find out what a magic item does it will be based on History or Arcana rolls.

Casting time for the Jump spell is now a bonus action.  

I've re-written the Teleportation Circle spell, the idea is to allow the party to move quickly around Humblewood.  The mechanics are a bit different, and it's now a 3rd level spell, a ritual, and clerics can cast it too.

Racial Bonuses (Ability Score Increases)

Whatever D&D race you choose for your character, you get a trait called Ability Score Increase. This increase reflects an archetypal bit of excellence in the adventurers of this kind in D&D's past. For ex­ample, if you're a dwarf, your Constitution increases by 2, because dwarf heroes in D&D are often excep­tionally tough. This increase doesn't apply to every dwarf, just to dwarf adventurers, and it exists to reinforce an archetype. That reinforcement is appro­priate if you want to lean into the archetype, but it's unhelpful if your character doesn't conform to the archetype.

If you'd like your character to follow their own path, you may ignore your Ability Score Increase trait and assign ability score increases tailored to your character. Here's how to do it: take any ability score increase you gain in your race or subrace and apply it to an ability score of your choice. If you gain more than one increase, you can't apply those increases to the same ability score, and you can't increase a score above 20.

For example, if the Ability Score Increase trait of your race or subrace increases your Constitution by 2 and your Wisdom by 1, you could instead increase your Intelligence by 2 and your Charisma by 1.

-p. 7 in Tasha's