(This replaces the PHB spell)

  • 3rd Level: Conjuration (Ritual)
  • Casting Time: 30 Minutes
  • Range/Area: 10 ft
  • Components: V, M and rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes.
  • Duration 1 Round
  • School: Conjuration
  • Attack/Save: None
  • Damage/Effect: Teleportation

This spell must be cast while standing on an existing Teleportation Circle.  As you cast the spell, you draw the sigils of the location to another teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the teleportation circle and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.

Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence--a string of magical runes arranged in a particular pattern. You can learn sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 hour.

You can create a permanent teleportation circle by casting this spell at 10th level (casting time is four hours) using rare chalks and inks infused with precious gems worth 5,000 gp, which the spell consumes. 

Spellcasters can join together to create a permanent teleportation circle.  Each spellcaster casts the spell and the cumulative spell levels must reach 10 or higher.  For example, two spellcasters could cast at 3rd level and a third spell caster could cast at 4th.  It still takes four hours and the rare chalks and inks infused with precious gems worth 5,000 gp, which the spell consumes, are shared by the casters.