Legends of Tolria

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In an age fractured by war, a band of unlikely heroes rose from The Sands of Serrakhan. Known as The Sunsations, they emerged from the Emris Adventuring Guild to confront a world unraveling—its elemental realms torn asunder, its avatars led astray, and its balance lost to ambition and ruin.

Their journey began in Osira’s shifting deserts, but led them far beyond: through The Sun Realm, The Earth Realm, The Sea Realm, and The Air Realm. With each step, they uncovered the true nature of Osira's unraveling—a war not merely of empires and kings, but of elemental essence itself. Sun, Sea, Earth, and Air had been divided, their Archon corrupted, their Worldstones shattered.

Through sorrow, sacrifice, and silence where once comrades stood, the Sunsations endured. They faced the shadows of the Netherveil, the false gods of their people, and the minds of machines long since severed from their purpose. From the Battle of the Black Sun to The Edge of Elysium, they carried the world’s last hopes through Rift and ruin.

In the end, they did not save the realms by returning them as they were, but by restoring their unity. The Avatars passed into legend, but the elements now flow unbound—woven through river and stone, storm and fire, no longer governed by the mortal realms.

What remains is not a golden age, but a living one. The Sixth Age—The Era of Elysium—was born not in triumph, but in remembrance. Of those who fell, so others could rise. Of harmony reforged by those willing to lose everything for a world worth saving.


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Created 3 years ago. Last modified 3 weeks ago