1. Races

Norker

Small Humanoid (Goblinoid), Chaotic Evil
AC 17 (natural armor)
Initiative +0 (10)
HP 16 (3d8 + 3)
Speed 30 ft.
mod
save
mod
save
mod
save
Str
13
+1
+1
Dex
10
+0
+0
Con
13
+1
+1
Int
8
-1
-1
Wis
8
-1
-1
Cha
7
-2
-2
Skills Athletics +3
Gear Mace
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
CR 1/2 (XP 100; PB +2) 

Actions

Multiattack. The norker makes one mace and one bite attack.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Reactions

Defensive Rebuke. If a creature within 5 feet of the norker makes a melee attack against it, the norker can use its reaction to cause 4 piercing damage to it.