1. Races

Loxodon

Origin

Loxodon are an ancient and dignified race, native to the dense jungles of Elephant Island. Towering over most other humanoid races, these elephantine beings are known for their strength, wisdom, and deep connection to their ancestral land. Elephant Island, once ruled by powerful wizard-kings, is now a place of ruins and danger, overrun by beastmen, jungle beasts, and degenerate cultists. Despite the island's perilous state, many Loxodon have remained deeply tied to their homeland, while others have been forced to migrate due to the arrival of the Crimson Slavers in Marg.

The Loxodon are formidable, both in body and spirit, which makes them poor candidates for slavery. The Crimson Slavers, recognizing this, tend to avoid capturing Loxodon whenever possible. When forced to confront them, they often resort to lethal measures rather than risk the challenges of subjugating such powerful beings.

As a race, Loxodon are known for their communal values and spiritual depth. They live in tightly-knit communities, often led by wise elders who guide their people with a blend of ancient traditions and practical knowledge. Their connection to the past is strong, with a rich oral history and a deep respect for the ruins and relics of their once-great civilization. Despite the hardships they have faced, Loxodon remain resilient, embodying the strength and wisdom of their ancestors.

Loxodon have formed an enclave in the Kerkhof Ferry District.

Loxodon Features

Source: Guildmaster's Guide to Ravnica

  • Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.
  • Age. Loxodons mature at the same rate as humans, however, they are considered mature by their people at 60 years old. Their lifespan can be as long as 450 years.
  • Alignment. Most Loxodons are lawful. They also tend to be good.
  • Size. Loxodons are between 7 and 8 feet (≈2.5 meters) tall and weigh between 300(130kg) and 400 pounds(181kg). Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • Loxodon Serenity. You have advantage against being charmed or frightened.
  • Natural Armour. You have thick, leathery skin. When you aren't wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
  • Trunk. You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options. It can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.
  • Keen Smell. Thanks to your sensitive trunk, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell.
  • Languages. You can speak, read, and write Common and Loxodon.