1. Characters

Mandrill

Regent / Guildmaster

Mandrill is the guildmaster of Seregon's Seven Sins, a pivotal figure in the city's underworld. His influence extends through various layers of society, from the criminal underworld to the fringes of high society in the Starfire Hill District. Nobody operates in Seregon without his approval.Mandrill always has his bodyguard, Yonkers around. Yonkers is a burly human with scars where there aren't tattoos. He grew up on the streets of Old Knot and knows how to defend against deception and assault.

He wields the legendary (and cursed) Sword of the Red Snake.

Here are some relationships and dynamics:

1. Fellow Guild Members

  • Loyal Enforcers: Mandrill has a network of trusted enforcers and lieutenants within the thieves guild. These individuals ensure the guild's rules are followed and that the 10% cut of criminal activity is collected. The guild's main line of business is known to be planning and executing high-stakes heists or smuggling operations. Mandrill's preferred style is a clean operation without innocent victims. Often his operations are tit for tat hits between powerful business interests.
  • Ambitious Upstarts: There are younger, ambitious thieves within the guild who admire Mandrill but also aspire to take his place. Mandrill manages these relationships carefully, using a mix of mentorship and intimidation. These young thieves are the ones who usually bring attention to the guild.

2. High Society Contacts

  • Wealthy Patrons: In his efforts to fit into high society, has developed semi-legitimate business relationships with wealthy individuals in the Starfire Hill District. These patrons turn a blind eye to his criminal activities in exchange for his assistance in procuring rare or illicit goods.


"What were you in the war? That big war you failed to win? You were a Sergeant, yeah? Sergeant Malcolm Reynolds... 'Balls and Bayonets' brigade. Big, tough veteran. Now you got yourself a ship and you're a Captain. Only I think you're still a Sergeant, see? Still a soldier. A man of honor in a den of thieves. Well this is my gorramn den, and I don't like the way you look down on me. I'm above you! Better than! Businessman, see? Roots in the community. You're just a scavenger."―Badger to Malcolm Reynolds

Midnight Confrontation

Kerkhof Ferry District

The night air in the Kerkhof Ferry District was thick with tension. The narrow, cobblestone streets were illuminated by flickering lamplight, casting long shadows that danced on the brick walls. Captain Marieke de Vries, of the Iron Guard, her uniform crisp and her eyes sharp, stood at the edge of the district’s marketplace, which was now eerily deserted. She knew the area well—too well, in fact—and tonight, it was Mandrill's activities that had pushed her to the edge of patience.

A few feet away, leaning casually against a market stall, was Splinter Hawthorne, her hand resting lightly on the hilt of her weapon. Splinter, leader of the Ithosian Talons mercenary company was known for her expertise with a crossbow and her loyalty to her city guard friend, Marieke. Her keen eyes scanned the surroundings, ready for anything. They were a formidable pair, and they had faced worse than Mandrill’s thugs before.

From the shadows, Mandrill emerged, his vibrant fur contrasting sharply with the dark surroundings. He wore a crimson hat with a long feather, slightly askew, giving him an air of nonchalance that infuriated Marieke. Flanking him were two of his enforcers—hulking figures with the unmistakable air of hired muscle.

Captain Marieke de Vries,” Mandrill purred, his voice smooth as silk, “to what do I owe the pleasure?”

“Pleasure, Mandrill?” Marieke’s voice was icy. “I wouldn’t call it that. Your thugs have been causing trouble in my district. Smuggling, illegal gambling rings, extortion—the usual. But this time, they crossed the line.”

Mandrill’s eyes narrowed, the playful gleam in them hardening. “I run a business, captain. Perhaps some of my associates have been... overzealous, but we all have to make a living, don’t we?”

Splinter stepped forward, her crossbow now drawn and held casually at her side. “Overzealous? They beat a merchant nearly to death because he couldn’t pay your ‘protection’ fees.”

Marieke took a step closer, her gaze unwavering. “I let you operate because you stay out of my way and keep things quiet. But now, you’ve made it my problem, and you don’t want to be my problem.”

Mandrill’s tail flicked, a sure sign of his irritation, but his voice remained calm. “I assure you, captain, I had no intention of causing a disturbance. Those involved will be dealt with. Consider this an unfortunate misunderstanding.”

“No misunderstanding, Mandrill,” Marieke snapped. “You want to play your games in the Starfire Hill District, that’s one thing. But Kerkhof Ferry District is off-limits. I’ll tolerate your ‘business’ as long as it doesn’t interfere with the lives of the people here.”

Mandrill’s thugs shifted uneasily, glancing at each other. The Tabaxi's eyes flickered to Splinter, whose grip on the crossbow tightened. The tension was palpable, and for a moment, it seemed like violence might erupt.

But Mandrill was a shrewd operator. He knew when to push and when to pull back. He raised a paw, signaling his men to stand down. “Very well, captain. Consider your message received. I’ll ensure my associates understand the boundaries. I'll send Yonkers.”

Marieke took a deep breath at the mention of that name. “Nobody else has to die. Look, next time, I won’t be here to talk. I’ll be here to shut you down.”

Mandrill tilted his head, a ghost of a smile playing on his lips. “You’re always welcome to try, captain.”

With that, he turned, his enforcers falling in line behind him as they disappeared back into the shadows from which they came. Marieke watched them go, her jaw set.

Splinter moved to her side, lowering her crossbow. “Think he got the message?”

Marieke let out a slow breath. “He got it. But Mandrill’s always looking for the next angle. We’ll have to stay one step ahead.”

Splinter nodded, her eyes scanning the darkened streets. “Then let’s make sure we are.”

Ethical Dilemma

Old Knot District

Mandrill stands in the dimly lit chamber at the heart of the ancient ziggurat in the Old Knot District, his gaze fixed on the vials of counterfeit Seregon Serum, delivered that day from a group of foolish adventurers for a pittance.The flickering torchlight casts eerie shadows on the stone walls, and the air is thick with the scent of old stone and danger. The two ogre bodyguards outside are like silent sentinels, their presence a constant reminder of the lengths Mandrill has gone to protect his operations.

The room is quiet, save for the occasional click and clatter of lockpicks from the apprentices in the corner, their youthful faces etched with concentration as they practice their craft. They’re oblivious to the weighty decision their guildmaster is contemplating.

Mandrill’s tail flicks back and forth, his claws tapping rhythmically on the table. The vials are nearly identical to the real thing—good enough to fool all but the most skilled alchemists. If he were to sell them, the profits would be astronomical. But the consequences… Mandrill knows the serum’s true value, how many lives it could save. He also knows the wrath of The Walraven Consortium if they were to discover his involvement in circulating counterfeits.

The Tabaxi's eyes narrow as he considers his options. On one hand, the money could solidify his position, perhaps even elevate him to a place in the Starfire Hill District where he could truly integrate into high society. On the other, he risks the anger of the Consortium and the potential collapse of his carefully built empire if word got out that he was pushing fakes. Not to mention the ethical implications, which, while secondary to his usual concerns, still gnaw at the back of his mind.

His claws hover over one of the vials, the decision teetering on a knife’s edge. Crush them and lose a fortune, or distribute them and gamble with lives and his own survival? It's a moment that could define his legacy.

Mandrill knows he must choose wisely, for in Seregon, every choice has a price.