1. Locations

Tower of Black Flame

The Tower of Black Flame rises into the sky, a dark six-story edifice of stone that stands alone. The abode of a dark sorcerer who is never seen to emerge, the Tower has seemingly always stood here, home to sorcerer after sorcerer. There’s a large door at street level in the bottom of the tower, but no other doors or balconies or lower windows are visible in its black stone sides, and most of the time, the Tower is a place of brooding silence. But sometimes, late at night, eerie witch-lights dance around the Tower’s uppermost floor, and strange flashes flare behind the large windows that ring the top of the Tower.

No one knows much about the current resident, although his name is rumored to be Kelauble or Kelauklyth or perhaps Glaarkyth. Some swear the sorcerer experiments on children, beggars, and visitors to Seregon snatched by night by the strange monsters who serve him; others say he breeds serpents and cares nothing for humans, save as food for his slithering pets. Whatever the truth, all tales agree the sorcerer is powerful, dangerous, and fabulously wealthy—and all of his riches are inside the tower.

Who Might Be Interested

Who Might Be Interested in the Mysteries of the Tower of the Black Flame?

  1. Arcanists and Researchers of Forbidden Knowledge
    Scholars, wizards, or warlocks obsessed with uncovering lost or forbidden magic might seek the Tower for its potential trove of arcane secrets. The rumors of experiments and eerie witch-lights could indicate hidden knowledge of ancient or dark sorcery that such individuals would risk much to obtain.

  2. Treasure Seekers and Rogues
    The tales of fabulous wealth locked inside the Tower would draw daring adventurers, thieves, or mercenaries who thrive on high-risk, high-reward exploits. These individuals might see the Tower as the ultimate heist, despite the dangers posed by the sorcerer and his minions.

  3. Clerics or Paladins of Light
    Devout champions of good might take an interest in the Tower as a potential source of great evil. They may seek to destroy the sorcerer, free alleged captives, or cleanse the tower of its corruption, viewing its existence as an affront to their faith.

  4. Victims or Relatives of Missing Persons
    Those who have lost loved ones—children, beggars, or travelers—may turn to adventurers to investigate the Tower in hopes of finding answers or rescuing the missing.

  5. Agents of the Assembly or Other Power Brokers
    The Assembly of Seregon, or other political forces, might send operatives to spy on or confront the Tower’s resident, fearing that the sorcerer’s activities could destabilize the region. Such individuals might seek leverage, alliances, or simply intelligence about the Tower and its enigmatic master.

  6. Curious Adventurers or Urban Explorers
    Adventurers drawn to mystery and danger may approach the Tower simply because of its ominous reputation. The combination of rumors, strange occurrences, and its lonely, foreboding presence in the cityscape would be irresistible to those who can’t leave a question unanswered.