1. Organizations

Guardians of the Nine

Clerics against the Great Old Ones


Priests of Mithra hate those of Tiamat. Followers of Asura will put those of Set to the torch if they can. And yet there’s one exception within each organized religions: the Guardians of the Nine.

Though no less devoted to their patron gods, guardians cross religious lines to thwart religions common threat: the Great Old Ones. Some of Thule’s faiths call it scripture and to others it’s heresy, but there’s a belief among the Guardians of the Nine that millennia ago, the Great Ones rose and walked the earth, and only by combining forces did the gods defeat them. This diminished the gods as well, which is why deities do not (or cannot) manifest in the world anymore either. The Guardians of the Nine will do anything to ensure that the Great Old Ones, individually or collectively, never threaten the world again.

In practical terms, this makes you a cult-hunter. You’re part of a sect within your religion that the broader priesthood doesn’t necessarily understand. But when Great Cthulhu stirs, they’ll be glad you have a plan to make sure he remains asleep.

Clerics are obvious choices for the Guardians of the Nine, but it’s a pragmatic organization that’ll take any capable cult-hunter into its ranks. Many druids also belong to this secret society—down through the centuries the Guardians have worked hard to forge alliances with followers of the Forest Gods, especially among the friendlier tribes. Almost all Guardians are spellcasters because they know they’ll be expected to close gates and banish horrors from another world.

Guardians of the Nine often use the Knights of the Ascendant Flame when they need extra force.

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