Campaign Inspiration
- Tomb of Annihilation. This is an adapted ToA campaign at its heart, expanded about four folt.
- Primeval Thule. The core gods were borrowed from Primeval Thule (which were adapted from Conan), with other (8?) gods adapted from Conan. A lot of the temple descriptions are straight Conan with my ideas, compiled by AI.
- Conan and Lovecraft. The supplemental gods are borrowed heavily from Conan and the Great Old Ones are borrowed liberally from this wikipedia entry. ChatGPT is Lovecraft fluent, so just mentioning a Great Old One and ChatGPT will access everything about them.
Adventures
- Every Primeval Thule adventure
- Most adventures in Tomb of Annihilation
- Against the Cult of the Reptile God
- Hidden Shrine of Tamoachan
- The Lost City
- A ton of maps from Raging Swan Press with homemade adventures
Airships and Crystals
Jim Butcher's:
The City of Seregon
An homage to the city of Ambergris (where Ambergris the Wizard gets his name) from Jeff VanderMeer's:
Other fungal elements
City Development
When something from Ptolus made sense, it was added:
Ptolus: If you feel like there are Iron Crown elements in this game, it's because I have once again borrowed heavily from Ptolus. It even has a 5th edition now.