1. Locations

Camp Glory Trading Post

Camp Glory Trading Post

Location:
Situated 40 miles up the Vecht River from Appledorn, on the northern bank of Lake Goudmeer, Camp Glory is a fortified outpost run by the Ithosian Talons, an elite company of mercenaries from Ithosia. The camp stands as both a defensive bastion against the Beastmen of the inland lakes and a vital trading hub for miners and adventurers seeking to exploit the rich gold deposits found in the region. The camp is small but heavily fortified, with wooden palisades, guard towers, and a central stone building that serves as the command center and trading post.

The camp is commanded by a Centurion, with his Optio second-in-command, and is manned by a well-trained and disciplined force of 30 Talons. While their primary duty is to protect the miners and secure the flow of gold, they also operate a profitable trading post, providing essential goods and equipment to those passing through. However, due to the danger of the region and Appledorn's monopoly on supplies, all items are priced at 50% higher than standard rates.


Ithosian Talon Mercenary Group (30 Members)

  1. Centurion Gaius Decianus
    The Centurion in charge of Camp Glory, Gaius Decianus, is a veteran commander with a reputation for both discipline and ruthless efficiency. His presence demands respect from both his men and the miners who come seeking protection. Decianus is unwavering in his duty to secure the gold trade, but he harbors a deep suspicion of the Beastmen and believes a larger war is coming. He is known for his tactical brilliance and unshakable resolve.

  2. Optio Lucius Severinus
    The second-in-command, Lucius Severinus, is the Optio of the Talons, serving as Decianus’ right hand. Severinus is meticulous and calm under pressure, handling the day-to-day operations of the camp with precision. While Decianus focuses on strategy and defense, Severinus ensures that the men are well-trained and that supplies and logistics run smoothly. Known for his practical approach and loyalty to the Centurion, Severinus is respected by the soldiers under his command.


Other Key Members of the Ithosian Talons

  1. 20 Hardened Soldiers
    The bulk of the Talons’ forces are made up of 20 elite infantrymen, each of them battle-hardened veterans of conflicts in Ithosia and beyond. Equipped with shields, spears, and longswords, they are experts in both open-field combat and defensive tactics. The soldiers maintain strict patrols around the camp and regularly engage in drills to stay sharp.

  2. Cleric Publius Valens
    Publius Valens is one of two war clerics stationed at Camp Glory. Valens serves the God of War and Protection and is known for his powerful healing magic as well as his ability to bless soldiers before battle. He is deeply committed to the mission of the Talons, seeing their role as divinely sanctioned to bring order to the chaos of the region.

  3. Cleric Quintus Cornelianus
    The second cleric, Quintus Cornelianus, is more pragmatic, seeing the Talons’ role in Camp Glory as a means of survival in a hostile environment. He specializes in combat magic, wielding divine spells that both heal and smite enemies. He views his work as vital in ensuring the gold keeps flowing from Appledorn to Seregon.

  4. Evoker Septima Claudius
    Septima Claudius is one of the two Evokers at Camp Glory, and she is a force of destruction on the battlefield. She wields powerful evocation magic, particularly fire and lightning spells, and is often seen patrolling the borders of the camp, ready to unleash her arcane power on the Beastmen or any other threats.

  5. Evoker Marcus Veturius
    The second evoker, Marcus Veturius, is a more calculating mage, using his spells to control the battlefield by altering the environment and driving back foes with elemental fury. He and Septima frequently work together, combining their magic in coordinated attacks to devastating effect.

  6. Four Scouts (Sextus, Spurius, Tullia, Decimus)
    The four scouts—Sextus, Spurius, Tullia, and Decimus—are masters of stealth and survival. They are responsible for patrolling the dense forests around the lakes, gathering intelligence on Beastmen activity and ensuring that no enemies get too close to the camp. Each scout is highly skilled with bows and daggers and knows the terrain intimately, giving them the upper hand in tracking and ambushes.


Camp Glory Trading Post: 30 Items for Sale

At 50% higher than normal prices, the trading post offers a variety of supplies, equipment, and magical items essential for survival in the harsh environment of Appledorn’s inland lakes. The prices reflect both the dangers of the region and the monopoly on goods.

  1. Pickaxe – 3 gp
    A sturdy tool essential for mining, made from high-quality steel.

  2. Shovel – 2 gp
    Used for digging up gold-rich soil along the riverbanks.

  3. Rope (50 feet) – 1.5 gp
    Essential for miners to traverse dangerous areas or pull heavy loads.

  4. Lantern – 7.5 gp
    A vital item for night operations, providing light in dark caves or forests.

  5. Flint and Steel – 1.5 gp
    A reliable method to start fires during cold nights or cooking.

  6. Waterskin – 0.75 gp
    Holds fresh water, necessary for long mining expeditions.

  7. Tents (2-person) – 15 gp
    Durable canvas tents to protect miners from the elements.

  8. Bedroll – 1.5 gp
    Comfortable bedding for use on cold, damp ground.

  9. Healer’s Kit – 7.5 gp
    Includes bandages and herbs to stabilize wounds.

  10. Herbal Poultice (Minor Healing) – 30 gp
    Restores 1d4 hit points when applied to wounds.

  11. Crossbow (Light) – 60 gp
    A ranged weapon popular among the scouts and miners for self-defense.

  12. Bolts (20) – 2 gp
    Ammunition for crossbows.

  13. Shortbow – 45 gp
    Preferred by the Talon scouts for quick strikes from a distance.

  14. Arrows (20) – 2 gp
    Ammunition for bows.

  15. Handaxe – 7.5 gp
    Used both as a tool for woodcutting and a weapon for close combat.

  16. Potion of Healing (Common) – 75 gp
    Heals 2d4 + 2 hit points; essential for surviving Beastmen attacks.

  17. Potion of Climbing – 90 gp
    Grants advantage on climbing checks for 1 hour, perfect for scaling steep hillsides.

  18. Map of the Lakes – 15 gp
    Detailed cartography showing the inland lakes and known mining areas.

  19. Mining Lantern (Magical) – 75 gp
    Never runs out of oil, providing constant light for long expeditions.

  20. Cold Weather Cloak – 7.5 gp
    Thick woolen cloaks to protect against the cold winds off the lakes.

  21. Waters of Purification (Cleric's Blessing) – 100 gp
    A bottle of purified water blessed by Cleric Publius Valens, used to protect miners from disease and poison.

  22. Lesser Scroll of Fireball – 225 gp
    A single-use scroll allowing the casting of a 3rd-level fireball spell, useful for clearing large Beastmen groups.

  23. Scroll of Feather Fall – 150 gp
    Ideal for adventurers scaling the cliffs around the lakes, providing a safe descent.

  24. Scroll of Detect Magic – 120 gp
    Allows the caster to detect magic in the area, particularly useful for uncovering hidden gold veins or magical anomalies.

  25. Miner’s Helm (Magical) – 150 gp
    A helmet enchanted with the light cantrip, providing continuous illumination without the need for a lantern.

  26. Amulet of Protection (+1 AC) – 450 gp
    Provides a slight magical barrier against physical and magical attacks.

  27. Breathing Salts (Underwater) – 120 gp
    Grants the ability to breathe underwater for 1 hour, useful for deep mining or escaping Beastmen ambushes near rivers.

  28. Portable Forge – 200 gp
    Allows blacksmiths to repair tools and weapons on the go, essential for long expeditions.

  29. Tanglefoot Bag – 75 gp
    Used to slow down enemies during Beastmen ambushes, especially effective in dense forests.

  30. Alchemist's Fire – 90 gp
    A powerful grenade-like weapon that ignites on impact, often used by Talons to fend off Beastmen swarms.




DescriptionRarityPrice
+3 War PickVery Rare16,100 gp
Boots of Striding and SpringingUncommon5,000 gp
Chain mail Armor of Resistance (Fire)Rare6,080 gp
Gloves of ThieveryUncommon5,000 gp
Immovable RodUncommon5,000 gp
Mariner's SplintUncommon1,700 gp
Mithral BreastplateUncommon1,200 gp
Potion of Greater HealingUncommon150 gp
Potion of HealingCommon50 gp
Potion of Resistance against RadiantUncommon300 gp
Potion of Superior HealingVery Rare450 gp
Potion of Supreme HealingVery Rare1,350 gp
Studded leather Armor of Resistance (Cold)Rare6,050 gp
Studded leather Armor of Resistance (Lightning)Rare6,050 gp


Conclusion

Camp Glory is more than just a fortified outpost—it's a key location for gold hunters, adventurers, and the Ithosian Talons themselves, standing as a last bastion of civilization before the untamed wilderness of the inland lakes. The presence of the Talons, led by the formidable Centurion Gaius Decianus, ensures that the camp is both well-protected and well-supplied, even if everything comes at a steep cost.