Blights were plants that had been tainted with evil, usually after a forest was corrupted by an evil force such as a Gulthias Tree or by dark druidic magic. They resembled dead, humanoid versions of their original plants, and thrived in areas tainted by necromantic energy or the presence of evil druids.
Blights moved with an eerie semblance of life, attacking intruders and spreading corruption wherever they went. They drained the vitality from the land, leaving behind withered, lifeless vegetation. Adventurers often found blights guarding cursed sites or serving dark masters, their presence a clear sign of unnatural forces at work. Battling these creatures required caution and strength, as their numbers and resilience made them formidable opponents.