1. Locations

Snow Lion Road

The Snow Lion Road is the southern artery of the Mandala Kingdom, running from the Snow Lion Gate of Kalorand toward the distant towers of Trushandar. In sermons and official maps, it is described as a single, unbroken route: watched, maintained, and safe.

For the first days out of Kalorand, this feels true.

The road is broad and clear, its packed earth worn smooth by centuries of travel. Stone lions stand at regular intervals, their faces turned outward as if keeping watch. Patrols pass openly. Shrines are tended. Even the weather seems to behave. Travelers speak of the road as if it were alive, aware of those who walk it.

Older stories say the road began as a ritual way, not a trade route. The lions marked moments of ceremony rather than distance. As the city grew, the path hardened into a road, but the lions remained, folded into a newer purpose they never quite agreed to.

Farther out, the road changes.

The lions grow more widely spaced. Some are cracked, toppled, or half-buried beneath snow and drift. Patrols still appear, but not always when expected. The land feels uneven here. A stretch of clear travel may be followed by a day of biting wind or uneasy silence. Travelers still call it the Snow Lion Road, though often with a pause beforehand, as if testing the name.

Locals refer to this stretch as the Fading Road.

Nine days out from Kalorand, the road reaches a lonely crossroads. There stands a single Snow Lion unlike the others. It is older, heavier, and carved with a care that suggests it was never meant to be moved. Within sight of this stone, travelers say it is impossible to lose one’s way. Directions hold. Landmarks make sense. Arguments end.

Beyond it, the road continues only because people insist it does.

There are no markers past that point. No patrols. No reassurance that the Crown or the Church still notices who walks there. The road narrows, bends, and sometimes vanishes beneath snow or scrub before reappearing again miles later, unchanged and unapologetic.

Those who travel this far rarely speak of “leaving the road.”
They say instead that they are leaving the promise the road once carried.

The Church teaches that the Snow Lion Road remains whole from end to end.
People who live along it know better.

They say the lions do not watch the road anymore.

Details

Two-Band Model

Hex Distance from KalorandRoad BandIn-World NameLion MarkersPatrol PresenceMandala InfluenceTravel ModifierLosing DirectionWandering Monsters
0–1Band ISnow Lion RoadRegular, intactRegular, visibleStrong+50%Impossible while markers visible1/day, 2:6
2–3Band ISnow Lion RoadRegular, intactRegular but thinnerStrong+50%Impossible while markers visible1/day, 2:6
4Band ISnow Lion RoadPresent but spacedInfrequentModerate+50%Impossible while markers visible1/day, 2:6
5–6Band IIThe Fading RoadRare, broken, half-buriedIrregular, delayedWeakNormalNormal rules in bad weather1/day, 3:6
7–8Band IIThe Fading RoadOnly at major pointsRare or absentMinimalNormalNormal rules apply2/day, 3:6
9SpecialCrossroadsOne true Snow LionNone beyondLocalized onlyNormalPrevented within sight of the Lion2/day, 3:6
10+BeyondOld RouteNoneNoneAbsentNormal or worseNormal2/day, 3:6 or higher

The Snow Lion Road

The Snow Lion Road is the primary southern artery of the Mandala Kingdom, running from the Snow Lion Gate of Kalorand toward Trushandar, the City of Towers. All sanctioned overland traffic once passed along this route, and in the Crown’s own telling, it remains the spine that binds the south to the capital.

The road began as a ritual processional way during the early Mandala Age. Stone lions, carved in archaic style and aligned with solar and geomantic points, marked places of ceremony rather than distance. As Kalorand grew and trade increased, the path was widened into a packed-earth road, its twin ruts cut deep by centuries of pilgrims, wagons, and marching feet.

In the Age of Decline, repeated winters buried long stretches of the road. King Zorikan the Stone Setter ordered the repair and re-marking of key nodes rather than the full restoration of the route. New lion markers were raised at bridges, forks, and trouble points. Later kings claimed the gaps were filled, but most never were.

Outside of Kalorand, the Snow Lion Road remains well kept. Patrols are visible. Markers are frequent. The Mandala’s influence is felt in predictable weather, reliable travel, and the quiet sense of being observed. Maps, sermons, and officials describe the entire road as if it still behaved this way.

Farther north, the character of the road changes. After the Open Sky stone marker, lion markers become rare, broken, or half-buried. Patrols arrive late or not at all. The Mandala’s influence fades unevenly, sometimes holding firm in one place and failing entirely in the next. Travelers continue to call it the Snow Lion Road, though often in a lowered voice.

At a lonely crossroads nine hexes from Kalorand stands the last true Snow Lion. Unlike the others, it is not merely symbolic. Within sight of this stone, travelers do not lose their way. Beyond it, the Crown’s protection does not extend. The road continues only by habit, memory, and stubbornness.

Most who travel this far understand what they are doing. They are not leaving the road. They are leaving the promise that the road once carried.

The Church teaches that the Snow Lion Road remains whole and guarded from end to end. Locals know better. They say the lions do not watch the road anymore.

Hex Type: Road terrain

Travel: 50% faster
Visibility: 3 miles in clear weather, 1 mile during snowfall
Losing Direction: No chance while markers are visible
Foraging: 1:6 chance; 1d4 rations
Hunting: 2:6 chance; 3d6 rations
Wandering Monsters: 1/day with 3:6 chance
Encounter Distance: 4d6 × 10 yards
Evasion Modifier: None

Snow Lion Road Encounters

Snow Lion Road Encounters

(Updated: Steppe & Migration Routes Integration)
Roll 1d100

01–03
Caribou migration (8d10 × 10 herd animals) crossing the road at speed, delaying travel

04–05
Muskox herd (6d6) forming a defensive ring near the road markers

06–07
Wild horses (2d10) spooking violently at lion statues or travelers

08–09
Steppe wolves (3d6) shadowing herds from downwind

10–11
Dire wolves (1d3) ranging far beyond forest cover

12–13
Lynx (1d2) stalking ground-nesting birds along the roadside

14–15
Great northern owl (1) circling silently above the markers at dusk

16–17
Nomad migration (2d6 nomads with wagons and animals) moving south before deep winter

18–19
Trader caravan (1d6 merchants, 1d4 guards using bandit stats)

20–21
Abandoned wagon or cairn, stripped clean by scavengers

22–23
Goblin scouts (1d6) moving openly and unconcerned with concealment

24–25
Beastmen outriders (1d4 gnolls) probing traffic patterns

26–27
Cult envoys (1d4 dervishes) traveling openly, marked by ritual symbols

28–29
Dust storm reducing visibility to 30 feet for 1d6 turns

30–31
Cold night exposure; fatigue saves required if shelter is poor

32–33
Ankheg (1) erupts beneath the packed roadbed

34–35
Wild boars (1d6 herd animals) crossing between snow lion markers

36–37
Steppe fire racing the wind across dry grassland

38–39
Scattered bones and trampled ground; predator nearby, unseen

40–41
Bandits (2d6), mounted or with carts, testing defenses

42–43
Mercenaries (1d4+1 bandits, leader is a veteran)

44–45
Warp beasts (1d3) hunting openly in daylight

46–47
Saber-toothed tigers (1d2 titherions) stalking at long distance

48–49
Owlbear (1) aggressive, displaced from forest territory

50–51
Giant mantis (1) camouflaged in tall roadside grass

52–53
Goblin warband (2d6 goblins with carts and animals)

54–55
Beastmen warband (1d6+2 gnolls) moving north with intent

56–57
Cult ritual site: 1d4 dervishes guarded by 1d6 gnolls

58–59
Taiga wights (1d6) haunting an old road spur or battlefield

60–61
Will-o-wisps (1d4+1) drifting between lion markers

62–63
Shambling mound (1) rising from a marshy low stretch

64–65
Black widows (1d3) nesting in wreckage or stone plinths

66–67
Dire wolf pack (2d6 wolves plus 1 dire wolf)

68–69
Grizzly bears (1d2) following southbound migration

70–71
Polar bear (1, 6 HD) roaming unnaturally far south

72–73
Trolls (1d4) crossing the road openly, unhurried

74–75
Black unicorns (1d2), hostile and territorial

76–77
Taiga dragon (1) visible for miles, shadow crossing the road

78–79
Migration collision: two herds plus predators converge simultaneously

80–81
Ancient road collapse or sinkhole; fall rules apply

82–83
Steppe lightning storm; random strikes and morale checks

84–85
Shrine remnant guardian: 1 taiga wight bound to a ruined marker

86–87
Saber-tooth matriarch (1, 6+ HD) asserting dominance

88–89
Steppe-wide disturbance: fire, blight, or mass animal flight

90–91
Named steppe horror, tied to an ancient migration route

92–93
War host on the move (beastmen or goblins), hundreds visible

94–95
Migration bottleneck, forcing a dangerous choice or detour

96–97
Bleed from adjacent region (taiga, hills, ruins)

98–99
Escalated encounter: reroll and double numbers

100
Campaign-level intrusion crossing the Snow Lion Road
Referee’s choice