1. Races

Hutaakans

Hutaakans

The Hutaakans are an ancient humanoid people whose arrival in Reisa predates both the Velkari and the Reisan kingdoms. They came north from a southern petal kingdom in a long, deliberate migration, bringing with them advanced ritual practices, craft traditions, and an already mature religious system. Their original homeland is now lost to history, referenced only in fragmentary inscriptions and half-erased mandala diagrams.

Upon reaching the southeastern regions of Reisa, the Hutaakans found a climate and geography well suited to their needs. They settled densely in river valleys and stone-rich highlands, often establishing themselves directly atop lands already occupied by the Trādhara. Though alternatives existed, the Hutaakans chose consolidation over coexistence. Tensions escalated into open conflict, and over time the Trādhara were defeated and enslaved.

This enslavement was not initially framed by the Hutaakans as cruelty, but as necessity. The Trādhara were forced into labor roles tied to construction, quarrying, and early mandala infrastructure when the Hutaakans partnered with the Reisans. Over generations, this hardened into a rigid caste relationship justified through religious doctrine and ritualized hierarchy.


Physiology and Appearance

Hutaakans are tall, slender humanoids with jackal-like heads, elongated muzzles, and upright ears. Their bodies are otherwise human in proportion, though their hands and feet are narrow, ending in claw-like nails rather than flat nails.

All Hutaakans possess infravision (90’) and move with unnatural quiet. They have the same chance to move silently as a thief of equivalent level, a trait often attributed to ritual training rather than biology.

Their demeanor is typically reserved, precise, and controlled. Emotional restraint is culturally enforced, particularly among clergy.


Society and Culture

Hutaakan society is fundamentally religious and hierarchical, centered on priesthoods, ritual authority, and the maintenance of sacred systems. Even secular crafts are viewed as extensions of religious duty. Artisans, architects, and scribes hold respected but subordinate positions beneath the priesthood.

Their religion emphasized order, craft, and regulation. While outwardly pantheistic, Hutaakan practice often elevated specific deities or principles above others, a tendency that later gave rise to heresies such as the singular worship of Sharada.


Roles Within Hutaakan Society

Priests

The core of Hutaakan culture. Most priests are minor clerics with modest magical ability, but higher-ranking priests serve as civic leaders, judges, and ritual engineers. Leadership is inseparable from priesthood.

Warriors

Few in number and rarely dominant. Hutaakan warriors were never numerous nor culturally celebrated, relying instead on discipline, ambush, and ritual deterrence rather than brute force.

Others

This group includes artisans, laborers, scholars, the old, young, and infirm. Most have no formal combat training and fight only in self-defense.


Historical Legacy

The Hutaakans laid the foundations for much of Reisa’s later mandala knowledge, though modern institutions only partially understand what was inherited. Their fall was not sudden but gradual, marked by internal collapse, external pressure, and the eventual breakdown of the systems they were tasked to maintain.

In later ages, Hutaakan history was deliberately simplified. Their role as enslavers was downplayed, while their cultural and technical achievements were selectively absorbed into orthodoxy. What remains are ruins, temples, and half-understood mechanisms whose original purposes are no longer agreed upon.

Among the Trādhara, the Hutaakan name is still spoken with bitterness. Among modern scholars, it is spoken carefully.

Racial Stats

HUTAĀKAN (Humanoid)

Requirements: Minimum INT 9
Ability Modifiers: –1 CON, +1 DEX
Languages: Alignment, Common


Available Classes and Max Level

▶ Acrobat: 10
▶ Assassin: 10
▶ Cleric*: 11
▶ Fighter: 7
▶ Knight: 9
▶ Magic-user: 9
▶ Ranger: 9
▶ Thief: 11

* At referee’s option, Hutaākan clerics may be NPC-only.


Racial Abilities

Infravision: 90’

Move Silently: As a thief of equivalent level.

Detect Secret Doors: 2-in-6 chance when actively searching.

Hear Noise: 2-in-6 chance.

Immunity to Ghoul Paralysis: Hutaākan are unaffected by ghoul paralysis.

Innate Ritual Effects:

  • At 2nd level: darkness (reverse of light) once per day.

  • At 4th level: detect magic once per day.

Light Sensitivity: In bright light (daylight or continual light), suffer –2 to attack rolls and –1 to AC.


Underkeepers

Hutaaakans are the Mandala Underkeepers, a quiet people who live beneath Kalorand, tending the parts of the city that no one else wants to see. They maintain heat tunnels, chant-echo corridors, pressure vents, and old ritual chambers that sit below the sanctioned levels of the mandala. When warmth flickers, when stone sweats, when something hums out of rhythm, it is the Underkeepers who notice first. They are not priests and not engineers, but custodians of decline, trained to keep failing systems working just long enough for life above to continue. Most citizens know they exist only as a rumor or a smell of hot metal drifting up through grates, but the Sangha knows the truth. Without them, Kalorand would already be colder.