COMBAT PROFESSOR (MELEE)
AC
20 (plate, shield)
Hit Points
130
Speed
30 ft.
ABILITIES
STR
19 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
PROFICIENCIES
Saving Throws
STR +7, CON +6, DEX +6
Skills
Athletics +10, Acrobatics +7, Perception +5, Survival +4, Intimidation +5
Senses
Passive Perception 14
Languages
Common plus any four languages
Proficiency Bonus
+3
ACTIONS
Battle Readiness.
The professor has advantage on initiative rolls.
Improved Critical.
The professor's attack rolls score a critical hit on a roll of 19 or 20.
Martial Role.
The professor has one of the following traits of your choice:
Attacker: The professor gains a +2 bonus to attack rolls.
Defender: The professor gains the Protection reaction below.
Second Wind (Recharges after a Short or Long Rest): The professor can use a bonus action on its turn to regain hit points equal to 1d10+7
Multiattack.
The professor attacks twice, instead of once, whenever it takes the attack action on its turn.
Longsword.
Melee Weapon Attack: +7 to hit, reach 5ft., one target.
Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.
Longbow.
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target.
Hit: 6 (1d8+2) piercing damage.
REACTIONS
Protection (Defender Only).
The professor imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the professor. The professor must be able to see the attacker.