|
Class Level
|
Class Name
|
Required For Track
|
Required for Major
|
|
1
|
Weapon's Training
|
Combat
|
|
|
|
Dungeoneering
|
|
Espionage
|
|
|
Information Gathering
|
Knowledge
|
|
|
|
World History
|
Knowledge
|
History of Medicine, History (General), Political
Science
|
|
|
Mythology 101
|
|
Religious Studies, History (General)
|
|
|
Intro to Religion
|
Healer
|
Archiving
|
|
|
Introduction to Rituals
|
|
Medicinal Spellcasting, Alchemy
|
|
|
Intro to Beast Studies
|
Nature
|
|
|
|
Basic Language Studies
|
Knowledge, Diplomacy
|
|
|
|
Arcane Symbols 101
|
|
Medicinal Spellcasting, Magical Theory, Language Studies,
Archiving
|
|
|
Basic Combat Tactics
|
Combat
|
|
|
|
Basic Strategy
|
Combat
|
|
|
|
Intro to Magic Items
|
|
Magical Theory, Mechanical Engineering
|
|
|
Intro to Ethics
|
Diplomacy, Healer
|
|
|
|
Scroll Writing 101
|
|
Archiving
|
|
|
Intro to Theatre
|
|
Performance Arts
|
|
|
Fundamental Principles of Concentration
|
|
Combat Magic, Tracking
|
|
|
Intro to Politics
|
Diplomacy
|
|
|
|
Intro to Horticulture
|
Nature
|
Herbal Medicine, Medicinal Potion-Making, Potion-Making
(General)
|
|
|
Athletics Training
|
Combat
|
Tracking
|
|
|
First Aid 100
|
Healer
|
|
|
|
Basic Magical Principles
|
Knowledge
|
Medicinal Spellcasting, Combat Magic
|
|
|
Musical Theory 100
|
|
Musical Arts
|
|
|
Tracking 101
|
Nature
|
|
|
|
Infiltration 101
|
|
Espionage
|
|
|
The Art of the Deal: Intro to Negotiations
|
|
Performance Arts, Political Science
|
|
|
Introduction to Curses
|
Healer
|
|
|
|
Ecology
|
Nature
|
Herbal Medicine
|
|
|
Diplomacy 100
|
Diplomacy
|
Dueling
|
|
|
Tinkering
|
|
Mechanical Engineering, Alchemy
|
|
|
Beginner's Mechanics
|
|
Mechanical Engineering
|
|
|
Lockpicking 100
|
|
Espionage
|
|
Basics of Footwork
|
|
Dueling, Sword-Fighting
|
|
Defense 101
|
|
Hand-to-Hand Combat, Sword-Fighting, Close-Quarters Combat
|
|
Intro to Geography
|
|
Geography |
|
Understanding Plants: What a Plant Knows
|
|
Herbology |
|
2
|
Schools of Magic
|
Knowledge
|
|
|
|
Wilderness Survival
|
Nature
|
|
|
|
Animal Handling
|
|
Beast and Monster Studies
|
|
|
Identifying Creatures
|
Nature
|
|
|
|
Ancient Language Studies
|
|
Religious Studies, Language Studies
|
|
|
Magical Traditions
|
Diplomacy
|
History of Medicine
|
|
|
Ancient Mysteries
|
Knowledge
|
|
|
|
Conjuration Ethics
|
|
Alchemy
|
|
|
Necrotic Rights Studies
|
Healer
|
|
|
|
Meditation and Control
|
|
Applied Medicine and Surgery
|
|
|
Principles of Arcane Calligraphy
|
|
Magical Theory, Archiving
|
|
|
Foraging Techniques
|
|
Herbal Medicine, Medicinal Potion-Making, Potion-Making
(General), Herbology
|
|
|
Methods of Movement
|
Combat
|
|
|
|
History of the Realm
|
|
History (General), Political Science
|
|
|
First Aid 200
|
Healer
|
|
|
|
Recognizing and Setting Traps
|
|
Espionage, Beast and Monster Studies, Tracking
|
|
|
Musical Theory 2oo
|
|
Musical Arts
|
|
|
Intermediate Combat Tactics
|
Combat
|
|
|
|
Dungeon Cartography
|
|
Archiving, Geography
|
|
|
Diplomacy 200
|
Diplomacy
|
|
|
|
Lockpicking 200
|
|
Espionage
|
|
|
Anatomy and Physiology
|
|
Applied Medicine and Surgery
|
|
|
Weapons Training 200: Sword Fighting
|
|
Sword Fighting, Dueling
|
|
|
Weapons Training 200: Archery
|
|
Archery
|
|
|
Weapons Training 200: Polearm Fighting
|
|
Polearm Fighting
|
|
Fighting 200: Hand-to-Hand Combat
|
|
Hand-to-Hand Combat, Close-Quarters Combat
|
|
Strategic Leadership
|
|
Strategy |
|
Ready, Aim, Fire! Hitting a target.
|
|
Archery |
|
Habitats
|
|
Geography, Beast and Monster Studies, Tracking
|
|
3
|
Arcane Preparation
|
|
Medicinal Spellcasting, Combat Magic, Applied
Spellcasting
|
|
|
Planar Geography
|
Knowledge
|
Geography
|
|
|
Paramagical Skills
|
|
Medicinal Spellcasting, Combat Magic, Applied
Spellcasting
|
|
|
Enchantment and Morality
|
|
Applied Spellcasting
|
|
|
Historiography of Magic
|
|
Magical Theory, History (General)
|
|
|
Applied Magic
|
|
Applied Spellcasting, Combat Magic
|
|
|
Musical Theory 300
|
|
Musical Arts
|
|
|
Monster Analysis
|
Nature, Combat
|
|
|
|
Appraising Magical Items
|
|
Magical Theory
|
|
|
Curing Curses and Diseases
|
Healer
|
|
|
|
Ancient Civilizations
|
|
Religious Studies, History (General)
|
|
|
Diplomacy 300
|
Diplomacy
|
|
|
|
Horseback Riding
|
|
Archery, Political Science, Beast & Monster Studies, Polearm Fighting
|
|
|
Lockpicking 300
|
|
Espionage
|
|
|
Potions 301
|
|
Medicinal Potion-Making, Potion-Making
(General)
|
|
|
History of Disease
|
|
History of Medicine
|
|
Advanced Footwork
|
|
Duelling, Sword-Fighting
|
|
Advanced Strategic Command
|
|
Strategy |
|
Alchemy 301
|
|
Alchemy |
|
Getting to know the Stage
|
|
Performance Arts
|
|
Sleight of Hand
|
|
Close-Quarters Combat, Hand-to-Hand Combat, Musical Arts
|
|
Plant Identification
|
|
Herbology
|
|
Experimental Sparring
|
|
Polearm Fighting, Hand-to-Hand Combat, Close-Quarters Combat, Sword
Fighting
|
|
Duelling Etiquette
|
|
Duelling |
|
4
|
Advanced Theology
|
|
Religious Studies
|
|
|
Advanced Rituals
|
|
Medicinal Spellcasting
|
|
|
Advanced Language Studies
|
Diplomacy
|
Language Studies
|
|
|
Advanced Combat Tactics
|
Combat
|
|
|
|
Crafting Magic Items
|
|
Magical Theory
|
|
|
Spell Crafting
|
|
Applied Spellcasting
|
|
|
Experimental Components Lab
|
|
Applied Spellcasting, Combat Magic
|
|
|
Advanced Mechanics
|
|
Mechanical Engineering
|
|
|
Special Topics
|
Knowledge
|
|
|
|
Advanced Horticulture
|
Nature
|
|
|
|
Advanced Curses
|
Healer
|
|
|
The Art of War
|
|
Strategy |
|
Spring Musical
|
|
Performance Arts
|
|
Winter Orchestra
|
|
Musical Arts
|
|
Potions Lab
|
|
Potion-Making (General), Medicinal Potion-Making
|
|
Alchemy Lab
|
|
Alchemy |
|
|
Surgical Lab
|
|
Applied Medicine and Surgery
|