NATURE PROFESSOR
AC
13 (hide armour)
Hit Points
112
Speed
30ft
ABILITIES
STR
11 (+0)
DEX
13 (+1)
CON
16 (+3)
INT
26 (+3)
WIS
19 (+4)
CHA
13 (+1)
PROFICIENCIES
Saving Throws
CON +6, INT +6, WIS +7, CHA +4
Skills
Arcana +6, Medicine +7, Nature +6, Survival +7
Damage Resistances
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 14
Languages
Common plus any four languages
Proficiency Bonus
+3
ACTIONS
Multiattack.
The professor makes two Verdant Lash attacks.
Verdant Lash.
Melee Spell Attack: +7 to hit, reach 30 ft., one target.
Hit: 11 (3d6 + 4) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 15 Strength saving throw or be pulled up to 10 feet closer to the professor.
Hit: 11 (3d6 + 4) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 15 Strength saving throw or be pulled up to 10 feet closer to the professor.
Spellcasting.
The professor casts one of the following spells, requiring no material components and using Wisdom as a spellcasting ability:
At will: Druidcraft, Spare the Dying
1/day each: Pass without Trace, Plant Growth, Commune with Nature, Conjure Elemental, Cure Wounds, Dominate Beast
At will: Druidcraft, Spare the Dying
1/day each: Pass without Trace, Plant Growth, Commune with Nature, Conjure Elemental, Cure Wounds, Dominate Beast
Summon Nature's Avatar (Recharges after a short or Long Rest).
The professor magically summons a Groff. The groff appears in an unoccupied space within 60 feet of the professor, acts as the professor's ally, and takes its turns immediately after the professor's. The professor can communicate telepathically with this groff while it remains. The groff remains for 10 minutes, until it or the professor dies, or until the professor dismisses it as an action.