1. Notes

Studying & Exams

At the end of each 17-week term, students must sit their final exams. The amount that they choose to study and how well they do during those study sessions will determine how difficult the exam is to pass. 

Studying Mechanics

At the end of each Academic Week, the player rolls a Learning check, using the ability that underpins their academic track. For example, those in the Combat Track would roll a Strength check while those in the Knowledge Track would roll an intelligence check. The DC for this check is always 13 and if the player succeeds they receive a Learning Point (LP). The more LP they gain during the term, the easier their final exam will be! 

At the end of each term, students sit their final exams. The amount of LP they have accumulated over the course of their studies act as a modifier for their exam roll. Students who earned an LP every single week of the term are guaranteed to pass, while students who did not gain any LP will have a very difficult time. 

Academic Exhaustion:

If a player fails their Learning check, they do not receive an LP. They can choose to re-roll the check each week, but there is a cost. Re-rolling a Learning check gives players Academic Exhaustion. This means that they have disadvantage on rolls using that ability until the start of the next Academic Week. For example, if a player in the Combat Track re-rolls a Learning check at the end of the week, they will make Strength-based skill checks at disadvantage over the following weekend. 

Pulling An All-Nighter:

Students may choose to stay up all night cramming before an exam. Doing so will give the player +5 LP, but they will take one point of exhaustion that takes effect the morning of the exam, and will therefore make all exam rolls with disadvantage. 

Studying Together: 

If two or more characters engage in a group study session, each participating character has advantage on their Learning check.

Final Exams

At the end of each term, students must sit their final exams. How many exams they write will be dependent on their individual course schedule. The difficulty of each exam is dependent on the class level. For example, level 1 classes such as Intro to Religion will have a much lower DC than level 4 classes such as Advanced Combat Tactics.

Students will roll a d20 for each exam they take during the exam period. Any LP that students have accumulated over the term will be added as a modifier for each roll. Students who gained all 17 LP will have no chance of a failure. 

Cheating:

Characters who don't feel prepared may choose to cheat on their final exams. Be warned, although this may be a good option for those very good at sneaking around, if a student is caught cheating in an exam room they will automatically fail.