Establishing and Developing a Bastion
- Build and expand the party's foothold through the Bastion System.
- Invest resources earned from expeditions, taxes, and alliances to develop the bastion’s infrastructure, defenses, and influence.
- Manage relationships with the local towns and villages under Clan Yurami's protection, earning their trust or forcing compliance.
Monster Hunter-Style Expeditions
- Venture into the untamed wilderness to hunt deadly dinosaurs and mythical creatures that threaten settlements or hold valuable resources.
- Uncover the secrets of the land, such as hidden artifacts or ancient shrines tied to the divine pantheon of the Nagan Empire.
- Use cunning tactics and teamwork to overcome the monstrous challenges, as magic will be scarce and hard-won.
Clan Politics and Rivalry
- Navigate the treacherous waters of Yurami politics, with various Samurai lords scheming for power.
- Handle the growing threat of Clan Liadon, whose warriors and spies seek to undermine Yurami's rule.
- Make alliances—or enemies—among the other lords, shaping the fate of the Protectorate and the party's standing.
Martial Prowess and Supernatural Encounters
- Engage in dynamic, blade-on-blade combat with rival samurai, bandits, and rebellious warriors.
- Encounter supernatural threats sparingly but powerfully, such as evil spirits, divine interventions, or artifacts of immense power.
- Explore the role of honor and duty, with the weight of the samurai code influencing choices and consequences.
Game Style: Gritty Realism rules.
This variant uses a short rest of 8 hours and a long rest of 7 days. This puts the brakes on the campaign, requiring the players to carefully judge the benefits and drawbacks of combat. Characters can’t afford to engage in too many battles in a row, and all adventuring requires careful planning. This approach encourages the characters to spend time out of the dungeon. It’s a good option for campaigns that emphasize intrigue, politics, and interactions among other NPCs, and in which combat is rare or something to be avoided rather than rushed into.
Rule System: DnD 2024 + Homebrew Rules (E.g: Conditions)
Location/Timezone: GMT+1
Starting Level: Level 2. Levelling through milestones.
Starting Equipment: 50 gold pieces, 2 Greater healing potions and one Magical item of Common or Uncommon rarity. (A Heirloom)
Ability Scores: Point Buy
Camapign Status: OPEN
Themes: Martial Honor, Political Intrigue, Monster Hunts, Bastion Building
Bastions of Honor
Campaign Premise
The Protectorate of Clan Yurami is a land where tradition and ambition collide, nestled within the highly spiritual Nagan Empire. Ruled by the samurai of Clan Yurami, the region thrives under a code of honor and the steady blade of its warriors. However, peace is fragile, as rival clans, internal politics, and monstrous threats constantly test the Protectorate's strength.
The party, as retainers and vassals of Clan Yurami, have been granted the rare opportunity to rise through the ranks. Their charge: to establish a strong foothold in the region by building a fortress, bringing imperial law to the untamed lands, and protecting the people under Yurami's banner. Through deeds of martial prowess and strategic cunning, they will prove their loyalty while forging their own legacy.
Yet, the region is not without its perils. Prehistoric creatures roam the wilderness, ancient evil spirits linger in the shadows, and rival samurai of Clan Liadon plot the Protectorate's downfall. The party's actions will ripple through the delicate balance of the clan's political landscape, drawing the eyes of both allies and foes.