Yellow Striped Viper Venom is a potent and deadly toxin extracted from the Yellow Striped Vipers native to the northern deserts of the Khein Dynasty. These vipers are known for their size and the bright yellow stripes that warn of their lethality. Extracting this venom is a perilous task, undertaken only by the most skilled and daring animal handlers, with many losing their lives in the process. The venom itself is a viscous, burning liquid that can be applied to weapons or used as a blinding agent.
Due to the high risk involved in obtaining it and its powerful effects, a vial of Yellow Striped Viper Venom can be worth between 200 to 500 gold pieces, depending on the quality and purity.
The Yellow Striped Viper is a feared creature among the nomads and settlers of the Khein Dynasty. Tales of its deadly bite and the agonizing death that follows are common in local folklore. These vipers are both revered and dreaded, often associated with the desert's harsh and unforgiving nature. The venom is highly sought after by assassins and warriors who value its dual-purpose utility in both combat and covert operations.
Special Features:
Method of Application: The venom can be used in multiple ways:
- Weapon Coating: Applied to blades or arrows, causing additional poison damage on a successful hit.
- Blinding Agent: Thrown at an opponent, creating a cloud of fumes that can temporarily blind them.
Effects of the Venom:
- Weapon Coating: When applied to a weapon, the venom lasts for 1 hour and has the following effects:
- On a hit, the target must make a DC 16 Constitution saving throw or take an additional 6d6 poison damage and become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the poisoned condition on itself on a success.
- Blinding Agent: When used as a blinding agent, the venom can be thrown up to 20 feet, creating a 5-foot radius cloud of fumes on impact:
- Creatures within the cloud must make a DC 16 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw at the end of each of its turns, ending the blindness on itself on a success.
- Weapon Coating: When applied to a weapon, the venom lasts for 1 hour and has the following effects:
Curing the Venom:
- Antidote: Specific antidotes can neutralize the venom's effects.
- Magical Healing: Spells such as Lesser Restoration or Greater Restoration can remove the poisoned condition and cure blindness caused by the venom.