Strength Modifier: +4
Dexterity Modifier: +3
Spellcasting Ability: Charisma
Spell Save DC: 15
Spell Attack Bonus: +7
Spell Slots: 4 (1st level), 2 (2nd level)
Prepared Spells: 6
Proficiency Bonus: +3
Weapon Attacks
- Dracoscourge Glaive: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 1d10 + 5 slashing damage. Properties: Heavy, reach, two-handed
- Ferrengrove Longbow: Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 1d8 + 3 piercing damage. Properties: Ammunition, heavy, two-handed
- Heavy Crossbow: Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 1d10 + 3 piercing damage. Properties: Ammunition, heavy, loading, two-handed
- Jardeth Steel Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d8 + 4 slashing damage, or 1d10 + 4 slashing damage if used with both hands. Properties: Versatile (1d10)
- Quarterstaff: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or reach 5 ft., one target. Hit: 1d6 + 4 bludgeoning damage, or 1d8 + 4 bludgeoning damage if used with both hands. Properties: Versatile (1d8)
Spell Attacks
...
Prepared Spells
1.
2.
Known Spells
Paladin
1. Bless, Ceremony, Command, Command, Compelled Duel, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Divine Favor, Heroism, Protection from Evil and Good, Purify Food and Drink, Searing Smite, Shield of Faith, Thunderous Smite, Wrathful Smite
2. Aid, Branding Smite, Find Steed, Gentle Repose, Lesser Restoration, Locate Object, Magic Weapon, Prayer of Healing, Protection from Poison, Warding Bond, Zone of Truth