Strength Modifier: +0
Dexterity Modifier: +1
Spellcasting Ability: Wisdom
Spell Save DC: 14
Spell Attack Bonus: +6
Spell Slots: 4 (1st level), 3 (2nd level), 2 (3rd level)
Prepared Spells: 8
Proficiency Bonus: +3
Weapon Attacks
- Mace: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 - 1 bludgeoning damage.
- Spear: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d6 + 1 piercing damage, or 1d8 + 1 piercing damage if used with both hands. Properties: Thrown (range 20/60), versatile (1d8)
- Light Crossbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 1d8 + 1 piercing damage. Properties: Ammunition (range 80/320), loading, two-handed
Spell Attacks
(cantrip) Moon Bolt: Ranged Spell Attack - V, S: +5 to hit, range 120 ft., one target. Hit: 2d10 radiant damage, and until the end of your next turn, the target sheds dim light in a 5 ft radius.
(cantrip) Toll the Dead: V, S: One creature within 60 feet must succeed on a DC 13 Wisdom saving throw or take 2d8 necrotic damage. The damage increases to 2d12 if it is missing any of its hit points.
Prepared Spells
0. Druidcraft, Moon Bolt, Spare the Dying, Thaumaturgy, Toll the Dead
1. Animal Friendship, Ceremony, Cure Wounds, Sanctuary, Speak with Animals
Known Spells
Cleric
0. Moon Bolt, Spare the Dying, Thaumaturgy, Toll the Dead
1. Animal Friendship, Bane, Bless, Ceremony, Command, Create or Destroy Water, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Guiding Bolt, Healing Word, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary, Shield of Faith, Speak with Animals
2. Aid, Augury, Blindness/Deafness, Borrowed Knowledge, Calm Emotions, Continual Flame, Enhance Ability, Find Traps, Gentle Repose, Hold Person, Lesser Restoration, Locate Object, Prayer of Healing, Protection from Poison, Silence, Spiritual Weapon, Warding Bond, Zone of Truth
Druid
0. Druidcraft
Sorcerer
Spellcasting Ability: Charisma
Spell Save DC: 12
Spell Attack Bonus: +4
0. Control Flames, Earth Tremor
1. Chaos Bolt (1/long rest)