Strength Modifier: -1
Dexterity Modifier: +3
Proficiency Bonus: +2
Spellcasting Ability: Charisma
Spell Save DC: 14
Spell Attack Bonus: +6
Spell Slots: 4 (1st level), 2 (2nd level)
Weapon Attacks
Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d4 + 3 piercing damage. Properties: Finesse, light, thrown (range 20/60)
Ferrengrove Longbow: Ranged Weapon Attack: +3 to hit, range 160/640 ft., one target. Hit: 1d8 + 3 piercing damage. Properties: Ammunition, Heavy, Two-Handed, Range
Light Crossbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 1d8 + 3 piercing damage. Properties: Ammunition, loading, two-handed
Staff of Birdcalls: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 - 1 bludgeoning damage, or 1d8 if the staff is wielded in both hands. Properties: Versatile (1d8)
Spell Attacks
(cantrip) Chill Touch: Ranged Spell Attack - V, S: +6 to hit, range 120 ft., one target. Hit: 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
(cantrip) Eldritch Blast: Ranged Spell Attack - V, S: +6 to hit, range 120 ft., one target. Hit: 1d10 force damage.
(cantrip) Fire Bolt: Ranged Spell Attack - V, S: +6 to hit, range 120 ft., one target. Hit: 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.
(cantrip) Mind Sliver: V, S: A creature within 60 feet must succeed on a DC 14 Intelligence saving throw, or take 1d6 psychic damage. Subtract 1d4 from the next saving throw the target makes before the end of your next turn.
(cantrip) Poison Spray: V, S: A creature within 10 feet must succeed on a DC 14 Constitution saving throw or take 1d12 poison damage.
(1st level) Magic Missile: Ranged Spell Attack V, S: range 120 feet. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several.
(1st level) Witch Bolt: Ranged Spell Attack V, S, M (a twig from a tree that has been struck by lightning); concentration up to 1 minute: +6 to hit, range 30 feet., one target. Hit: 1d12 lightning damage. You can use your action on each of your turns to deal an additional 1d12 lightning damage, or end the spell.
Known Spells
Sorcerer
0. Chill Touch, Fire Bolt, Poison Spray, Mind Sliver, Minor Illusion
1. Mage Armor, Magic Missile, Witch Bolt
2. Tasha's Mind Whip, Web
Warlock
0. Blade Ward, Eldritch Blast
1. Hellish Rebuke (1/day)