- Population: ~110 (90–100 humans, 15–20 dwarves)
- Demographics: 90% Human, 10% Dwarf
- Primary Economy: Farming, caravan trade, blacksmithing, dwarven prospecting/distilling
- Atmosphere: A modest but bustling waystop village; halfway between rustic farmstead and trade hub.
Strategic Importance
- Trade Route: Hallowford lies on the primary north–south caravan road. It also connects by trail to Oxenford and indirectly to Zumker docks.
- Border Proximity: Though not directly on the Zumker, it is close enough that Grosskopf raiders occasionally test the area.
- Future Growth: With dwarves experimenting in spirits, the village could become a brewing hub. The rebuilt bridge is symbolic — if it holds, Hallowford thrives; if not, caravans may avoid it.