1. Locations

Hallowford

  • Population: ~110 (90–100 humans, 15–20 dwarves)
  • Demographics: 90% Human, 10% Dwarf
  • Primary Economy: Farming, caravan trade, blacksmithing, dwarven prospecting/distilling
  • Atmosphere: A modest but bustling waystop village; halfway between rustic farmstead and trade hub.

Strategic Importance

  • Trade Route: Hallowford lies on the primary north–south caravan road. It also connects by trail to Oxenford and indirectly to Zumker docks.
  • Border Proximity: Though not directly on the Zumker, it is close enough that Grosskopf raiders occasionally test the area.
  • Future Growth: With dwarves experimenting in spirits, the village could become a brewing hub. The rebuilt bridge is symbolic — if it holds, Hallowford thrives; if not, caravans may avoid it.