18th Dravago, 999 YK
- They proceed to the workshop to speak to the craftcore lesbians, Taazran Sharket and Tezkori Raas.
- Bhaltair loudly comments about Runmae "strumming bows" and gets Runmae flustered again.
- They speak to Taazran, who explains how monster part crafting works.
- She then gives them the run down of the demiplanes she wants them to go to: Cinder Steppes, Pinnacles Sublime and the Glitterdrift. The Pinnacles gets its name from an Orien Expedition Note they found almost a year ago!
- Bhaltair says no to the Cinder Steppes, they're a plant and the plane made of fire sounds bad. They refuse to set foot there.
- Runmae isn't feeling the Glitterdrift, the idea of not being able to see makes her nervous.
- As a group, they're interested in exploring both the Pinnacles Sublime and the Glitterdrift.
- Taazran writes down the symbols that lead the way to both demiplanes, and gives them to Warren.
- They spend some time making preparations, they're going to head out tomorrow. They need to get some alchemy tools for Bhaltair, and some less noisy armour for Runmae. Warren trades the Labyrinth Camouflage sheet for both of these things.
- Runmae crafts a boomerang for Valaari out of the minotaur pieces, refining it to level 2.
- Bhaltair also crafts some thunderstones.
- They spend the night in Kastar Dar.
19th Dravago, 999 YK
- Preparations made, they head down into Khyber.
- Given the choice, they head to the Glitterdrift.
- At the entrance, they light their light sources and put away anything noisy. Bhaltair is sad, but the excitement of this new place takes precedent.
- All of them have a light.
- Valaari steps in first, leading the group, and they enter the Glitterdrift. Description below.
- They notice that they need to actively, continuously splash the light around to be able to see.
- Valaari leads the group, and their light catches something hanging from the ceiling. Like, a rope or a filament. They point at it and make sure Runmae saw, and then goes around it.
- Runmae tries to pass this on to Bhaltair, and then proceeds while avoiding the filament.
- Bhaltair gives a bunch of gestures at Warren, who can only see the torch swinging around. They then give a thumbs up and wait for Warren to respond. Bhaltair splashes light on Warren to see him better, and then holds their torch above their own head to let the light drip on them. Bhaltair indicated that Warren should go low, but did not point out the filament.
- Warren tries to communicate the potential danger to Naze, and then proceeds himself.
- Naze unsummons Zaphkiel and then moves up, unaware of the filament, so he just gets really low and proceeds slowly.
- Valaari leads Bhaltair to the river (the Glitterdrift!) and Bhaltair collects some of the liquid in vials, giving 5 vials of liquid light.
- They begin to spread out a bit to proceed, and Bhaltair steps under a Darkmantle and it sheds darkness on them.
- Darkmantles detatch from the ceiling and drop on the party. They're gross and wet, ew.
- Naze resummons Zaphkiel, who immediately gets grabbed by the Cave Fisher, which sounds like slurping up noodles when it reels them in
- Damn
- Runmae and Valaari both wound darkmantles, but the darkmantles don't make any noise (other than the wet slapping sounds of them hitting the party). They know the first rule of cave club: shut the fuck up.
- Bhaltair throws a thunderstone, creating a deafening boom that echoes throughout the entire demiplane. Oh jeez. The boom kills one of the darkmantles.
- Valaari uses a spell scroll to cast Bane, but only one of the darkmantles is effected by it.
- Bane aura is currently 10ft.
- Zaphkiel struggles free of the cave fisher, and drops down to the ground. Naze uses divine lance to incinerate a darkmantle, and then moves away from the cave fisher.
- The cave fisher grabs Zaphkiel again and slurps them back up and begins eating them again.
- End of session at the end of the round.
Glitterdrift Description
You enter into a cavern that is totally, utterly dark. The darkness is visceral, and you can feel it pressing down on you almost like you're underwater. It's particularly jarring for Runmae and Valaari, who both have darkvision, but nevertheless cannot see a thing.
The cavern smells faintly of dust, but there isn't much else. It's cold, perhaps more so because you're all used to the heat of the Demon Wastes by now, and it's damp enough that your skin already feels clammy.
It is quiet, too. Disconcertingly so, the only sound you hear are the slight rustling of your equipment as you move, your own heartbeats, and what sounds like running water in the distance.
Your lantern is behaving strangely, a luminous liquid seems to be dripping from it, rather than casting light around you. When the lantern is moved, it seems to "splash" the light in that direction, like it's a liquid. Where that liquid touches the surfaces of the caverns walls and floor, you can see them.