Party Found:
A weathered leather journal
Covered in small scratch marks. Insides is the diary of a treasure hunter. The writing quickly turns into ineligible scribbles after the hunter thinks they’re into something. The journal also speaks of where the hunter has set up a tree house base to the Northwest of Forest Avenue.
Torn Chapters
Navigator Protected Party From
"Thickets form labyrinthine passages. The thickets act as 10-foot-high, 10-foot-thick walls that block line of sight. Creatures can move through the thickets, with every 1 foot a creature moves costing it 4 feet of movement. A creature in the thickets must make a DC 15 Dexterity saving throw once each round it’s in contact with the thickets or take 3 (1d6) piercing damage from thorns. Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning and piercing damage, vulnerability to fire damage, and immunity to psychic and thunder damage." - and from the likelihood of getting lost.
Natural Hazards Found
- Poor Visibility. The dense foliage and low light make it difficult to see within the forest. Creatures have disadvantage on Wisdom (Perception) checks that rely on sight within this area.
- Insect Swarms. A swarm of insects surrounds and follows the party, not dangerous but makes all tasks more difficult due to buzzing, biting and making it difficult to hear. Creatures have disadvantage on Wisdom (Perception) checks that rely on hearing within this area. Add [1] Level of Exhaustion (DC CON)
- Strained Resources. The actions of the Sword Spiders have starved this area and its inhabitants of resources, making foraging for food more difficult.
- Assassin Vines. When cut, Assassin Vines quickly strike like snakes trying to ensnare and constrict creatures. They also cause extensive difficult terrain.
History, Arcane, Religion
Used the Divine to Restore Granite & Mithril (Silver? Rusted?) Statue of Bey Alrion - hero of the 'Assault of the Everlasting Wyrm', an ancient battleground of fallen houses remembered that destroyed the Eternal Knight's greatest fortress. One Undead Ward (Hallowed/Consecrated Ground) of many, used to contain the Everylasting Wyrm, and the undead under his control, to the Sharawood when active.
Necromantic Hazards Found
Haunted. Whenever any creature in the region regains hit points from a spell, the healing magic leaves scars. This might be accompanied by a purging of black bile or a spectral force tearing free from the creature. These scars can be removed only by greater restoration or wish.
Guard Protected Party From
Assassin Vine Encounters
Sword Spider Encounters
Morale Raiser Protected Party From
The Exhaustion of dealing with insects.
The Difficult Terrain of roots and vines.
Scouting the Panther Revealed
What dies - does not seem to stay dead. There's a kitty on the loose.
Into the Heart of Darkness
- Discovered the identity of the dead humans: Cult of the Dragon, (Progenitor to the Bone Wing Heresy Cult of Myrkul (Myrkul) in the Mere of Dead Men (Mere of Dead Men) within the Mausoleum of EbonDeath (Mausoleum of EbonDeath)
- Discovered the Legion Sentry Gargoyles
- Discovered the chained mindless Undead Prisoners that starved to death
- Lit the Candle of the Deep: Absorbing unrestful souls underneath the Undead Prisoners, (is this a primary function of the Candle? Or just a secondary condition?)
- Took notes on the Fresco
- Read the Abyssal Language historical accords of battles of the Order of the Undying Dragon
- Got the Gate open
- Shoveled out of the stairway