Void battles are fought simultaneously in two different scales: a creature scale and a starship scale. If you use combat maps to facilitate your battles, set up two maps: one regular map of the starship using a 5 ft. square grid, and one starship map of the void using a 100 ft. square grid. In the starship map, position the tokens for each starship participating in combat.
Void-based combat is a major component of intergalactic conflicts across the Cosmos. No self-respecting traveler flies a starship without some form of weapon installed. Even during peaceful times, banditry and smuggling continue to thrive, safely hidden away in the endless expanse of the Galaxy.
Starship combat is similar to surface combat in many ways, with few major differences. First, void battles are fought simultaneously in two different grids. If you use combat maps to facilitate your battles, you may be familiar with the grid system which measures distances using 5 ft. by 5 ft. squares. On a starship battle grid, each square measures 100 ft. by 100 ft. An especially large starship occupies multiple squares based on its layout. For ease of management, GMs are recommended to represent enormous capital ships as permanent objects on a map. When a large starship suffers damage to a concentrated area, consider breaking it into two pieces.
Second, critical hits and excessive damage can create critical effects, which further affect the target starship. These effects represent major trauma induced by concentrated or deadly attacks.
Lastly, a special phase is inserted into the combat order called a Starship Phase when starships move and regain Shield Points.