(Homebrew by Christopher Zito on dmsguild. Updated, alternative version can also be found in "The Living Index" on his Patreon. Due to the commercial nature of the homebrew, it will be provided to players if they want to play this race.)
This Race has optional racial feats in its DMsGuild document, if they're so desired. The race version from the Living Index PDF combines elements of the originally 3 subraces of the Baphomet, so choosing that version, which in-universe is much rarer, isn't preferred, but if provided a good backstory, I will consider it.
It is said that the abyssal Demon-Lord Baphomet of the Endless Maze once desired to create the perfect demonic servants and soldiers, that would outshine even his Minotaurs and Goristro-Demons. His plan was quite simple: Humanoid, goat-like creatures that were to be strong, magically gifted and able to fly, infused with stolen hellfire from The Nine Hells, so that they could sow terror and raze civilization to the ground, everywhere they went. However, the result of his experiments left much to be desired, as most of these creations only had one of these qualities particularly developed, and few were able to utilize all at once. And never to the extend he desired. And so, deeming these creatures weak failures, he banished them from The Abyss to die on The Material Plane... But these creatures had other plans.
Spite and Trouble Incarnate
Angered at their creators' rejection, the creatures decided to spite him by taking his name for themselves, and swore to themselves to undermine and mock his cults and followers for all eternity, by more often than not causing a different kind of mocking misery while spreading their Demon Lords' name. They're often found tricking gullible arcanists, cultists and all kinds people, either trying to get them to worship them, only to completely leave them hanging after they had their fill of the attention, or inconveniencing people with very un-demonic pranks and petty crimes to no end. This is all in the effort to have to have these people curse the name "Baphomet" forever, and to smear true cults of Baphomet. It is said that the Baphomet of the world will only rest once the name "Baphomet" is either ruined completely, so that no mortal would worship him, or until it no longer is associated with their demonic creator in the minds of mortals, and instead only with their people. The antics that the Baphomet people often spread are usually petty, frustrating and annoying to no end, but usually not particularly heinous or brutally violent crimes; though a particularly black-hearted Baphomet may definitely cross this boundary.
Baphomet are, despite now being considered natives to the Material Plane, a true type of Fiend, unlike
Tieflings. This makes most people look at them with a bit of worry, caution, and suspicion, even people and societies more accustomed to tieflings and other infernal powers; this mostly is due to their usual antics. However, their extended stay on the Material Plane has resulted in Baphomet taking on more varied moral standings than the usual fiend of the lower planes. Nonetheless, while Baphomet with good hearts, that do genuinely good deeds when spiting their creator, surely exist due to this, most revel in neutral and sometimes even evil alignments as they smear his name, since they often can not resist their own fiendish urges and take joy or pride in them by spreading mischief. They also lean chaotic, but the stolen hellfire within them may also compel some Baphomet to lawful alignments.
Baphomet mature at age 12, and can live up to 200 years naturally, having lost their immortality due to their time on the material plane. Due to being banished from the Abyss, when a Baphomet dies, instead of its soul going to
The Outer Planes, it is instead reincarnated after a certain amount of time has passed; for those who died of unnatural means, it usually the time it takes for True Resurrection to stop working, which is 200 years. Some regain the memories of their previous lifetimes, and those Baphomet calm down significantly, as they stop caring as much about spiting their progenitor; though the occasional lighthearted (and even meanspirited) prank is definitely still something they enjoy.
Baphomet can be found in three subtypes, the particularly magically-gifted Magi, the flighted Sabbath and the martial Crusaders, though individuals that combine elements of the three types also exist. Even though these Baphomet more closely resemble their creator's original vision, they nonetheless share in their brethren's disdain for him.
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