The Forest Garnet - Wondrous Item - Legendary Item/Artifact
A gem that combines Moonlight Ena with Fey Magic, as it was created in a joint effort by both Farrina, the Illiadian Holy Grand Countess of Nature, as well as Titania, the Summer Queen and Queen of the Seelie Court of The Feywild. Its purpose is to create guardians to protect the natural world as well as the courts of Archfey.
Whenever the Garnet is placed in forest soil or fallen or dead foliage, and its command word is spoken, it will take on the shape of a Forest Guardian within one hour, and the person who spoke the command word is designated its creator. The Forest Guardian has the statistics of a Stone Golem, except it isn't immune to poison or non-magical attacks. It instead only resists them. It can not use the slow-action, its creature type is fey, its attacks are magical, and its slam-attack is instead a claw-attack that does slashing damage. Additionally, it does 1d6 additional Moonlight-Ena damage on attacks. The forest guardian obeys the commands of its creator and any creature that its creator designates. If not given a command, it will protect its creator and the creatures they designated. As long as its creator and the creatures its creator designates are on the same plane, the Forest Guardian can detect where they are.
Unless the Forest Garnet is deactivated by its creator using its command word, which also deactivates the Forest Guardian, the guardian always returns to life after 24 hours, after it has been destroyed, within 1 mile after its destruction.
Misuse. The Forest Garnet’s properties have been altered due to its misuse, which has resulted in the unintended creation of a Forest Guardian-like creature through the fusion of a corpse of a lycanthrope, with forest soil, leaves and vegetation. The Forest Garnet is now irreversibly fused to the body and soul of Volk Lesnoy, a Neutral Good Lycanthrope Barbarian, changing his body. Volk’s body is skeletal, with only a few stray bits of rotting flesh. It is wolflike, and covered in autumn leaves, vines and forest vegetation, but simulates all normal bodily functions of a young adult lycanthrope. This skeletal body is covered by an illusion, based on Volk’s self-image, which extends into the ethereal plane. A detect magic spell can not detect it, unless it’s of 3rd level or higher, as the Illiusion is partially Ena-based. The same goes for the Detect Ena Ena-Technique, as the inverse is also true. The illusion can be seen through with True Sight. If Volk’s body is touched, the plant life that holds his bones together shifts and morphs in such a way that it feels like normal flesh or fur. When unshifted, Volk's bones get compressed by the plants that surround his bones into a vaguely humanlike shape. When shifted, Volk’s skeletal, lycanthropic form becomes uncompressed as he takes on his true lycanthropic guardian form.
Additionally, Volk gains the “Wrath of Nature” feat, giving him the following features:
- Volk’s creature type is still humanoid for the sake of effects and spells, and he counts as a Lycanthrope, but detects as both undead and fey when using effects and spells that detect creature types such as Detect Good and Evil or (Channel Divinity:) Divine Sense.
- Once per year, If Volk dies, he returns to life 24 hours after death, with his original body disappearing into a mass of autumn leaves that are swept away by the wind. He reforms within 1 mile of the place of his death on a bed of spring flowers, at a spot determined by the DM. If his equipment was also destroyed, it is lost. If he already died within the last year, his body remains intact until a full month has passed, after which it once again disappears in a puff of autumn leaves, returning him to life within 1 mile of the place of his death once the year has passed. Until this happens, he can be resurrected using normal spells that return creatures to life. A Reincarnate-Spell will always return him to his original form, and all spells that bring him back to life recharge this ability, if they have been cast by a Druid or Ranger. A Gentle Repose spell will prevent his body from disappearing, and reset the time until it does after the spell has worn off.
- Volk knows the distance and direction between him and a creature he pledged to defend. This awareness fails if the creature is on another plane of existence.
- Volk immediately shifts whenever he enters a rage.