Rest
| Respite |
A Respite is a brief rest that usually lasts at least 45 minutes. A character may use their Recuperations and recharge their Class Resource by rolling their recharge die once. |
| Full rest |
A Full Rest will take a minimum of seven hours to complete. It restores a character’s hit points and Class Resource to full. Half of the character’s Max Recuperations are also restored. All Maintained Powers become deactivated during a Full Rest. Generates 7 Ruin. Costs 1 Necessity. |
Incapacitation & Death rolls
| 2 |
You feel the icy cold linger of death wash over you. Gain 3 stacks of Fading. |
| 3-7 |
You slip a little closer into the darkness. Gain 2 stacks of Fading. |
| 8-12 |
The world dims a bit further. Gain 1 stack of Fading. |
| 13-17 |
Your breathing is laboured but steady. Hope help comes soon. |
| 18-19 |
You gain your second wind and get up with HP the value of your current Level. Your first attack gains a bonus to attack and damage equal to your stacks of Fading. |
| 20 | You gain your second wind and get up with HP the value of your current Level. Your first attack gains a bonus to attack and damage equal to double your stacks of Fading. |
Stabilization rolls
| 2-13 |
1 stack of Fading is removed from your Ally. They may continue to roll on their turn to see if they are able to gain a second wind. They aren’t quite stable yet and can still accumulate stacks of Fading. |
| 14-18 |
Your Ally is stable. 3 stacks of Fading are removed and they get up with their HP set to the value of their current Level. |
| 19-20 |
Your Ally is stable. Their stacks of Fading are erased and they get up with their HP set to double the value of their current Level. |