Mutant
Background
Starting Skills
Unknown OR Unknown
Unknown
Unknown OR Unknown
Unknown (Mutants)
Unknown
Unknown
Unknown OR Unknown
Unknown (Mutants)
Unknown
Starting Talents
Unknown (Low-Tech, Solid Projectile)
Starting Trait * SUBJECT TO CHANGE - WARR
One of the following:
Unknown
Unknown
Unknown
Unknown
Unknown
Unknown (1)
Unknown - Agility (1), Strength (1) or Toughness (1)
Unknown
Unknown
Unknown
Unknown
Unknown
Unknown (1)
Unknown - Agility (1), Strength (1) or Toughness (1)
Starting Corruption * SUBJECT TO CHANGE - WARR
A Mutant character begins play with 10 Corruption points. Instead of rolling as normal for malignancy or mutation, roll 5d10 on the Mutation table o determine a starting mutation.
Starting Equipment
Shotgun (Pump Action) OR ( Stub Revolver and Great Weapon)
Grapnel and Line
Unknown
Combat Vest
Stimm (2 doses)
Grapnel and Line
Unknown
Combat Vest
Stimm (2 doses)
Background Bonus *SUBJECT TO CHANGE - WARR
Twisted Flesh: A Mutant character can always choose to fail to resisting malignancy or mutation. Whenever they would gain a malignancy, they may roll to gain a Mutation instead.
Background Aptitude
Recommended Roles
Unknown
Unknown
Unknown
Unknown
Unknown