In the Underhive, where the Sanctionaries "refrain" from patrolling, there is no law other than the barrel of a gun. Here the gangs rule, countless bands of deadly fighters who have carved out a territory in the depths for their own. Through brute force, vicious cleverness, and a ruthless willingness to do whatever is needed to survive, they have become a powerful force in the hive, with dark legends that have spread even beyond the Desoleum system. They are generally skilled urban fighters, and Imperial Guard impressment sweeps often target them when “recruiting” for new Oathsmen Grenadiers regiments. Should they ever truly unite behind a single goal or leader, the gangs could overrun the hive in a day, the planet in a week.

While they rule the lower reaches, those gangs seeking greater power seek the patronage of one of the great houses of the Consortium, and over the centuries a reciprocal arrangement has been forged between factions that would appear to have little reason to peaceably co-exist. Gang and House become linked, and turf or trade wars fought between gangs become proxy contests between the great houses; a defeated gang leader might never know, for example, that his skirmish’s failure has cost his patron house such prestige that its fortunes might not recover for generations.

In the Consortium, the gangs find a source of funding and support they would otherwise have no means of accessing. Bonded gangers are occasionally allowed into the Main Hive, where they find still more resources as well as markets for stolen wares and archaeotech treasures from the Dark. In the gangs, the great houses of the Consortium find servants to perform private tasks that the house cannot publicly sanction, from assassinations to smuggling.

Not all gangs are sponsored by members of the Consortium in this way—some are simply bands gathered together for survival or common interest. Religious sects too troublesome for life above, necro-cultists, heretical worshippers, tech-gangs operating under the orders of insane and obsessed Tech-Priests, expelled Sanctionaries who know that anywhere else they would be killed outright, dissolute nobles and their retainers struggling to survive: all these and more fight for survival in the infernal depths of the Underhive.

Although subject to bewildering variety, many of the numerous hive gangs of Desoluem belong to one of several dominant affiliations. There is no formal structure binding these affiliations together, but they tend towards sharing various cultural idioms and attitudes. Within each affiliation there are numerous specific gangs, each with their own colourful title and peculiarity of dress. Some are too infamous or barbaric to ever be seen in the Main Hive, while most have at least a few splinter gangs able to restrain their violence long enough to deal with the rest of the hive. The most notorious affiliations are the Fleshcutters, Death-Masks, Cloudboys, Tech-Gangs, and Painted Throngs, but many more exist, ready to make their bloody mark upon the hive and any who would cross their territory.

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