Benefits
- You gain +5 Agility and +5 to either Toughness, Perception, or Fellowship.
- You have 5 Advances to spend on Athletics, Dexterity, Fortitude, Rapport, Reflexes, and Stealth.
- You gain the Well-Prepared Talent.
- You gain +1 Influence with Infractionists.
- You gain a Knife, a Backpack, and 5d10 Askels.
- You gain your choice of either a Stub Automatic or a Stub Revolver, and either a set of Light Leathers or Heavy Leathers.
- You gain a Mundane Weapon and a Common Tool of your choice. Both gain the Shoddy and Ugly item Flaws.
Duties
You can choose one of the following duties to quickly create your character. Additionally, you have +1 Influence with Infractionists, the Well-prepared Talent,
a Knife, a Backpack, and 5d10 Askels.
Fixer
Your duty is to be the ganger who has a solution for everything. Someones got a problem, maybe needs a bit of obscura, or a misunderstanding cleaned up? You’re the one they call.
- Characteristics: +5 Agility, +5 Fellowship
- Skill Advances: Athletics (1), Dexterity (1), Rapport (2), Stealth (1)
- Equipment: A Stub Revolver, a set of Light Leathers, a Hammer with the Shoddy and Ugly Traits, and a Lascutter with the Shoddy and Ugly Flaws.
Ganger
Your duty is whatever your gang leader tells you to do, be that bashing in heads, scaring snitches, or moving goods. You don’t ask questions, you just get it done.
- Characteristics: +5 Agility, +5 Toughness
- Skill Advances: Dexterity (1), Rapport (1), Reflexes (1), Stealth (2)
- Equipment: A Stub Pistol, a set of Heavy Leathers, an Axe with the Shoddy and Ugly Traits, and a Stummer with the Shoddy and Ugly Flaws.
Hiverunner
Your duty is to move things quickly and quietly for your gang, be it information, messages, stolen goods, or illicit materials.
- Characteristics: +5 Agility, +5 Perception
- Skill Advances: Athletics (2), Fortitude (1), Reflexes (1), Stealth (1)
- Equipment: A Stub Pistol, a set of Light Leathers, a set of Brass Knuckles with the Shoddy and Ugly Traits, and a Grapnel Launcher with the Shoddy and Ugly Flaws.