| Level | Attitude | This Faction Will Typically... |
|---|---|---|
| +5 | Honoured | …give you reliable access to combat support, plus most of their information and resources. |
| +4 | Prized | …give you access to some secrets and influential individuals. |
| +3 | Trusted | …allow you to procure some Scarce equipment and hire personnel, and will overlook minor transgressions. |
| +2 | Liked | …lend you Common equipment and the service of underlings. |
| +1 | Welcomed | …share pertinent knowledge with you and expedite standard procedures. |
| 0 | Neutral | …treat you as an insignificant cog in the colossal machine of the Imperium. |
| -1 | Unwelcome | …will observe you closely and expect you to follow procedures to the letter, potentially hindering your efforts. |
| -2 | Distrusted | …refuse to aid you, give you information, or access to any resources. |
| -3 | Despised | …actively attempt to undermine your efforts. |
| -4 | Vilified | …send their agents to hinder or harm you. |
| -5 | Hunted | …eliminate you if given the slightest opportunity to do so. |
‘In the name of the Lord Praefectrix Charlotta Anastasia XX, I command you to power down your lander and surrender yourself for judgement!’
— Garon Bleak, Enforcer
Throughout the Askellon Sector, innumerable factions interact in a tangle of alliances, rivalries, and enmities as they strive to advance their individual agendas. Characters in Imperium Maledictum inevitably find themselves embroiled in the dealings of these factions, helping some while hindering others, perhaps even inadvertently.
Influence represents your standing in the eyes of a given faction. It significantly affects interactions between you and that faction in numerous ways: opening doors or securing allies when they are most needed, or inviting further resistance and betrayal at the worst possible time. Influence has a number of effects:
- When making social Tests to interact with members of a faction that you have positive or negative Influence with, you gain a number of SL equal to your current Influence.
- The initial attitude of faction members towards you is typically determined by your Influence with the faction.
- At the GM’s discretion, access to certain goods or services may be dependent on your Influence with a specific faction.
The people you meet have their own feelings and motivations. While you might be on good terms with a faction, a member of that faction could despise you.
Influence ratings vary from −5 to +5. A rating of −5 Influence with a faction indicates an extremely negative reputation, while +5 Influence with a faction it represents an extremely positive reputation. Zero Influence represents a neutral reputation, or that the faction is simply unaware of your existence.
With All Due Respect...
Note that Influence, just like Rapport, is not mind control. Even if you have a great deal of Influence with a faction, individuals still have personal needs and wants, and may refuse your requests. This is especially likely if your demands would lead them to personal loss, shame, harm, or death. People claim precious little for themselves in the Imperium, and they are loath to part with it.