‘Observation: Your presence is an unwelcome distraction from delicate work. Potential Outcome: Catastrophic failure of this plasma cooling unit, dozens of deaths and many hours of lost productivity. Suggestion: Attend to your own neglected duties elsewhere.’

— Farrius Zeta-Two, Adeptus Mechanicus Magos

Endeavours are tasks that Characters can undertake when not on missions. Undertaking an Endeavour may help a Character gather resources, learn a new skill, or improve their standing in the eyes of their superiors. Characters normally have enough time and resources to undertake two Endeavours between missions. The GM may decide that the available time may permit more or fewer Endeavours than normal, or even that none are possible. The GM also has the final say on whether a particular Endeavour is possible.

There are two kinds of Endeavours. One is a group Endeavour that the party must take as a whole, while the others are individual Endeavours that each Character can undertake whether their companions are interested or not.

Note that just like tests made during a mission, tests made during Endeavours can benefit from Influence if the characters desire.

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