‘Emperor’s teeth, did you really have to frag the whole lot of them? I have a munitorum crate full of corpses, and a cadre of Desoleum Sanctionaries asking questions I can’t answer. Lay low for a few weeks, tend to any personal matters. If the Emperor takes mercy on us something else will explode and draw attention away from your mess.’
— Tio Braz, Interrogator
For most Imperium Maledictum groups, game sessions concentrate on playing through their adventures in the 41st Millennium — gathering information, ferreting out secrets and forgotten lore, and confronting those whom their Patrons have deemed threats to the Askellon Sector — or their own personal interests. But even the most demanding Patron recognises the need, pathetic as it may be, for their servants to rearm, recuperate, and pray for the Emperor’s good favour before their next mission.
Some players might treat the time between campaigns and scenarios in a more abstract fashion, preferring to focus on the breakneck action and roleplaying, which
is perfectly fine! For groups looking to delve deeper into what happens to their Characters in these periods and what they might be doing, this chapter offers some optional rules. These are ways to make the times between adventures a new source of player enjoyment and ways for their characters to grow.
The Events and Endeavours that follow can be used to represent interesting occurrences between adventures, without the need to go into the same level of detail an actual adventure would require. This is no way a complete list — groups are encouraged to create new ones that fit their campaign needs, player desires, and locations used in their adventures. More will also be included in supplement books to further enrich the time after surviving one mission and undertaking the
next.