Most wounds heal in time, but serious injuries require greater intervention to fully heal, such as first aid or treatment from a chirurgeon. The following rules explain how to heal Wounds, Critical Wounds, and Injuries.
Healing Wounds
Wounds will heal naturally over time, but medical attention can accelerate the process. You can heal Wounds in the following ways:
- Once per day, after a good rest, you heal Wounds equal to your Toughness Bonus.
- If you rest for an entire day and do not undertake any strenuous activity, you heal Wounds equal to your Toughness Bonus × 2.
An ally with at least 1 Advance in the Medicae Skill can make an Routine (+20) Medicae Test to treat your Wounds. During combat, this Test is Challenging (+0). If successful, you heal Wounds equal to the SL plus your ally's Intelligence Bonus. On a failure, you heal no Wounds but suffer no ill effects. You can only heal Wounds in this way once per day, and once again each time you suffer a Critical Wound.
Healing Critical Wounds
Many Critical Wounds inflict multiple effects, such as Conditions or broken bones. These are far more serious than Wounds, and require medical treatment to fully heal. Each Critical Wound on the Critical Wounds Table lists the treatment required.
It is dangerous to leave Critical Wounds untreated. If you have a number of untreated Critical Wounds exceeding your Toughness Bonus, you will die.
Healing Injuries
Injuries are long-lasting impediments to your abilities. They can last long after the Critical Wound that caused them has healed. Treatment and recovery time for injuries are listed in the relevant entry.