Requirements: 2 Advances in Ranged (Ordnance) or 2 Advances in Dexterity (Defuse)

Explosives are your area of expertise, and you’ve proved yourself able to use them successfully without blowing yourself up. Over the course of an hour, you can make a Challenging (+0) Tech (Engineering) Test to remove the Unstable Trait from an explosive. The GM determines the Difficulty. Additionally, when preparing delayed explosives you may increase the Damage of those explosives by your Intelligence Bonus.

This Talent can be taken an additionl time, if you do, each time you make an attack with a weapon with the Blast Trait you can aim it in such a way that it ignores one character it would otherwise damage or effect.

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