There is no peace in the nightmare galaxy of the 41st Millennium, and on every world, in every sector, there is the constant sound of lasgun cracks, grenade explosions, and countless wounded crying for relief. Weapons are everywhere, ranging from wondrous archaeotech devices from the Dark Age of Technology, to crude bows made from ancestral bone and sinew. Even on highly civilised worlds, few would be without a hidden pistol or sheathed blade. For Imperial citizens, weapons are as much an essential part of normal life as breathing or faith in the immortal Emperor.

Statistics for a wide variety of melee and ranged weapons are detailed on the following pages. The Melee Weapons and Ranged Weapons are presented in the following format:

  • Type: weapons are grouped by Type, such as Chain, Power, Bolt, Las, etc. A weapon’s Type may give a bonus, or refer to a collection of Traits, such as a Chain weapon having the Rend (x) and Loud Traits.
  • Name: The common name of the weapon. Players are encouraged to choose different names to represent a unique weapon pattern, forge name, or family name for a weapon passed down through generations.
  • Specialisation: Each weapon has a Specialisation that indicates which Skill Specialisation is used when wielding it.
  • Damage: How much Damage the weapon inflicts when it hits. Many have extra values, such as adding the user’s Strength Bonus for melee weapons. In the case of ranged weapons, the Damage value is representative of the standard ammunition for the weapon. Custom Ammunition may change this value. If a weapon has a Damage of – it deals no Damage, but instead affects the target with a Trait, such as Inflict (Condition).
  • Range: The distance at which ranged weapons can be used effectively.
  • Magazine: For weapons without the Burst or Rapid Fire traits, this indicates the number of times a ranged weapon can be fired before it needs to be reloaded — usually as an Action. A weapon with the Burst or Rapid Fire trait only counts as consuming ammunition when taking advantage of either of these traits — otherwise, these weapons contain sufficient ammunition that tracking each individual shot is unnecessary.
  • Encumbrance: Encumbrance, representing the weapon’s weight and bulk.
  • Cost: The standard price of the weapon in Askels.
  • Traits: Any Traits the weapon has.

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Notes