1. Notes

Grenades, Missiles & Explosives

‘Offer a prayer to the Omnissiah and boldly remove the brass securing cap. Begin the Incantation of Sacred Priming and cast forth the explosive at the crescendo of verses I, II, or III, depending on the distance to the intended target.’

Skitarii Combat Manual

The weapons in this section are each single-use explosive devices designed to be thrown, launched, or set next to a target. Their effects range from violent explosions, armour penetrating detonations, the release of toxic or debilitating chemicals, and other effects to impact an enemy’s ability to fight.

All explosives have the Unstable Trait. If an explosive has the Thrown Specialisation, it can be used as a standard hand-held explosive. If it has the Ordnance Specialisation, it can be loaded into a Grenade or Missile Launcher. Finally, if an explosive has the Engineering Specialisation, it must be detonated by setting a Delayed Explosion, or using a Remote Detonator.

Delayed Explosions

You can make a Difficult (−10) Tech (Engineering) Test to set up an explosive device to detonate at a specified time. On a failure, the explosive detonates a number of rounds early or late equal to SL (the GM should keep this a secret until the explosion occurs). The GM may rule that more complex explosives, linked explosives, or delays longer than 10 minutes increase the Difficulty of this Test.

Fire in the Hole

Grenades can be used to circumvent the Cover Environmental Trait by lobbing them over barricades, round corners, or through narrow gaps in defences. Circumventing Cover increases the Difficulty of the Ordnance or Thrown Test used in the attack roll to Difficult (−10) for Light Cover, Hard (−20) for Medium Cover, and Very Hard (−30) for Heavy Cover.

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