When you use a weapon with the Blast Trait to attack, target a Zone within range and make a single Ranged (Ordnance or Thrown) Test, depending on whether the weapon is a Launcher or a thrown Grenade. All characters in the target Zone must make an opposed Reflexes (Dodge) Test versus the result of your Test. If you win the Opposed Test, you deal Damage equal to your weapon Damage plus the difference in SL. This means that some characters in the target Zone may take severe damage, while others take none at all.

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